When I use the iZ3D driver (for DirectX) to try to play games in 3D dolphin gives an warning "no free memory chunk :o(" and crashes.
Is this fixable/patchable? It seems like some people got the driver to work with dolphin not too long ago - http://forums.dolphin-emu.org/thread-271...l#pid26191
Also, I have 4GB of ram, ~3GB free before running dolphin, and I'm only running a little home-brew game right now so dolphin shouldn't require massive amounts of ram.
iZ3D drivers double CPU/GPU usage in general, but use very little ram. The driver injects a dll into dolphin on start, but dolphin only errors when I actually launch the game.
exceptioninfo.txt :
I am useing the patched versions of dophin that reserve ram upon startup, they can be gotten here - http://forums.dolphin-emu.org/thread-4102.html because I otherwise get a different error. Dolphin runs fine without driver turned on.
P.S. I know there's a stereoscopic shader by omegadox for OpenGL, but it doesn't allow as many different outputs & easy customization (like convergence).
Thank you,
Isaac
Is this fixable/patchable? It seems like some people got the driver to work with dolphin not too long ago - http://forums.dolphin-emu.org/thread-271...l#pid26191
Also, I have 4GB of ram, ~3GB free before running dolphin, and I'm only running a little home-brew game right now so dolphin shouldn't require massive amounts of ram.
iZ3D drivers double CPU/GPU usage in general, but use very little ram. The driver injects a dll into dolphin on start, but dolphin only errors when I actually launch the game.
exceptioninfo.txt :
Code:
Unhandled Exception
Code: 0x80000003
Call stack info:
Dolphin!0x006A0802 : ?
Dolphin!0x006A08AB : ?
Dolphin!0x005DB7FE : ?
Dolphin!0x00637000 : ?
kernel32!0x7C80B729 : GetModuleFileNameA
I am useing the patched versions of dophin that reserve ram upon startup, they can be gotten here - http://forums.dolphin-emu.org/thread-4102.html because I otherwise get a different error. Dolphin runs fine without driver turned on.
P.S. I know there's a stereoscopic shader by omegadox for OpenGL, but it doesn't allow as many different outputs & easy customization (like convergence).
Thank you,
Isaac