Hi there,
I've been using Dolphin builds under linux since long ago with no problem. I had build 143x and updated to 1462 today. The problem was there with the previous build and its still there. When I set Anti-Aliasing under Graphics Enhancements, the image freezes (but I still hear sound). When I return to Anti-Aliasing "None", the game continues without issues (and without anti-aliasing, of course). If I check the log, I see:
I'm running Linux Mint 17.3 with an Intel Core i7, 8GB of RAM and an Nvidia GTX860 (Prime) with the 355.11 driver. I tried the anti-aliasing in other applications outside Dolphin and it seems to work without issues. I'm wondering if this is something related to dolphin builds or could be something on my configuration.
Thanks in advance for your help!!
I've been using Dolphin builds under linux since long ago with no problem. I had build 143x and updated to 1462 today. The problem was there with the previous build and its still there. When I set Anti-Aliasing under Graphics Enhancements, the image freezes (but I still hear sound). When I return to Anti-Aliasing "None", the game continues without issues (and without anti-aliasing, of course). If I check the log, I see:
Code:
VideoBackends/OGL/Render.cpp:140 W[Host GPU]: id: 20092, source: API, type: Performance - Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.
I'm running Linux Mint 17.3 with an Intel Core i7, 8GB of RAM and an Nvidia GTX860 (Prime) with the 355.11 driver. I tried the anti-aliasing in other applications outside Dolphin and it seems to work without issues. I'm wondering if this is something related to dolphin builds or could be something on my configuration.
Thanks in advance for your help!!