tueidj: Netplay supports every game that has local multiplayer now. Random Elements do not desync it, and there are branches that even support dualcore in many (if not most?) games. It's a very robust feature now, and thanks to New-AX-HLE, a lot of games can be played on netplay with zero difficulties. Even though New Super Mario Bros. Wii has tons of random elements, Me and one of my friends were able to test it no problem when work was done on Wiimote Netplay.
Also, Super Smash Bros. Melee/Brawl with items and AI works fine. I don't understand where you got the idea that netplay could desync. I used to have a video of a full Mario Party 7 game with 4 players until Youtube decided I should only have one video channel.
Netplay != Wifi, sure, but at times it's better and more robust. If possible, finding a way to make our own wifi servers would be heavily preferrable in the long run, but I don't know how feasible that would be. Here's to hoping that someone can do it.
Also, Super Smash Bros. Melee/Brawl with items and AI works fine. I don't understand where you got the idea that netplay could desync. I used to have a video of a full Mario Party 7 game with 4 players until Youtube decided I should only have one video channel.
Netplay != Wifi, sure, but at times it's better and more robust. If possible, finding a way to make our own wifi servers would be heavily preferrable in the long run, but I don't know how feasible that would be. Here's to hoping that someone can do it.
