(06-05-2019, 09:01 PM)MayImilae Wrote: The point of my post is that Nintendo has *always* played with controls. Every console they have ever made has experimented with their controllers. Every. Single. One! That's what Nintendo does! And we're all better for it, because almost everything we call "traditional gaming" came from those experiments! Even mobile gaming on smartphones owe a LOT to the DS. Sure not all of those experiments have stuck, but they are willing to risk and try things, where others are just happy to iterating on the same thing over and over again.
I partially agree.
It is true that I want to see innovation, which can only be achieved through taking risks. But I want games to be innovative, not the consoles. They are just a platform for the games. But I do agree that a console has to be innovative as well to a certain degree in order to make the games innovative. Super Mario 64 is such an example, which was so innovative for it's time that it innovated the Nintendo 64 with an analog control stick. The game simply couldn't be realized without it. Innovation of hardware should be used to make games better.
Did Skyward Sword became a better game because of the Wii's innovation? Did The Phantom Hourglass and Spirit Track became better games because of the Nintendo DS' innovation? Twilight Princess has been considered to be rated higher on the GameCube than on the Wii, even while the Wii version has for example widescreen support.
The problem is that since the Wii Nintendo has been taking this one-step forward two-steps backwards nonsense. Having motion controls is awesome and such, but it came at the expense of a regular controller. If Twilight Princess just supported something like the Wii Classic Pro Controller right from the start, it wouldn't have been lesser than the GameCube version. Just let the player choose his method for input. In order to make space for these innovations the graphics and input had to suffer for it. That's an issue I think that most users have. Because the Wii U is being designed around it's GamePad it is basically being shoe-horned in as many titles as possible. Thank goodness I can still opt to use the Pro Controller in the Twilight Princess HD remake.
If the hardware is lacking the raw power, how can it be possibly expected that Nintendo's next big game will be at it's highest imaginable quality? The 3DS clearly shows it lacks the raw power for rendering a real-time world in the background, and just refers to using static backgrounds most of the time. Pokémon Sun does that for sure during battles, but at least it is not that bad. Titles such as Bravely Default clearly showcase that already the first major city you start at is just nothing more than a static background. Rendering a complete city would probably demand too much. Ocarina of Time did that too on the Nintendo 64 (through Majora's Mask really rendered each location in full 3D). But stating that Ocarina of Time used static backgrounds as a negative isn't exactly fair, the Nintendo 64 was after all too limited, even while being perhaps the most powerful console at the time. But that shouldn't be the case for modern consoles and handhelds. The technology clearly exists.
Mobile gaming on smartphones? I honestly don't want to talk about it. Discussing mobile games just makes me sad. Soo.. Yeah... No.
Just to sum it up. Games should experiment and innovate, and because of that cause the consoles to advance as well. Don't let the console itself dictate what games are being capable of or limited to.
Anyway, that's what I have to say on it. I am really overthinking this too much. Don't worry, I still love you all.

