Not sure how is it the news. There is already Linux L4T that is fully funcional distro on switch. Dolphin works with vulkan backend. Mario WiiU plays at 74% of speed. I am actually amazed that scene went so far.
Nintendo Switch
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06-05-2019, 03:38 AM
Im not a big fan of nintendos consoles anymore. I feel like they experiment too much. Some people likes it though. What i want is a simple, clean looking nintendo console with good graphics, a good controller as well as a complete libary of nintendo games. If i want a handheld console, i will buy a 3ds.
06-05-2019, 11:05 AM
Nintendo has always been a sort of "experimental" kind of gaming company though. I can't think of a single one of their consoles that didn't have something new or different that moved away from established conventions, either through their default hardware or accessories. It's practically their MO. I know some people like to think Nintendo only recently turned to "gimmicks" in their consoles (e.g. 7th gen for Wii and NDS), but they've been that way since the 80's at least.
06-05-2019, 05:36 PM
What were the big experimental choices Nintendo made each gen? Let's go through it! Not including accessories unless included with the system at some point.
NES - Making a video game system at all after the 83 north american crash, Dpad controls (technically the game and watch did it first but this was the first true video game system with one), Rob SNES - Shoulder buttons (it's hard to think today that was a crazy idea, but it was unheard of before the SNES!) Diamond arrangement face buttons (also a brand new idea that's now ubiquitous) N64 - Joystick, 3D infrastructure (it's much more like a modern system than a PS1 or Saturn, which work the same as the SNES+3DFX), Rumble GameCube - Controller design, cube form factor, TEV system Wii - Motion controls with beginning of sensor fusion, pointer controls, remote + nunchuk controller design Wii U - Wii U gamepad, dual screen gameplay in the living room Switch - switch between console and handheld seamlessly. Joycon. HD rumble (though that is borrowed from like the taptic engine, still new to consoles though) Honestly, the only except to the Nintendo experimentation line is probably the Game Boy line. After the Game Boy revolutionized hand held gaming, the Pocket, Color, and even the beloved Game Boy Advance are all very iterative on the base Game Boy idea. Then of course the DS, 3DS, and Switch are true to Nintendo form. AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
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It could be just a matter of perspective.
Users might see the consoles and handhelds up to the GameCube and GameBoy Advance to be traditional. Any improvements, experimentation and iterations enhances upon your previous experience with consoles and handhelds. We are talking more buttons, more graphics, more feedback, more more and again more. Considering the Wii and Nintendo DS and afterwards, things have gotten a bit more nontraditional. It's still improvements, experimentation and iterations as usual, but this time it more or less changes the experience rather than only enhancing it. Now we are suddenly talking about the addition of touch controls, motion controls, gyrosensors, a second screen and so on. Up until the GameCube Nintendo definitely was at the top of their graphical quality. The Nintendo 64 had the most powerful consumer-grade GPU at the time. The GameCube was incredibly powerful as well. Perhaps people rather saw Nintendo continue with traditional controllers and raw power rather than the focus on more "experimental features" from since the Wii. It could be that people simply want to play their games with pure regular controls at 1080p. Personally, I hate anything motion, through I wouldn't mind a Gyrosensor in Microsoft's next controller. In fact Microsoft should just do that, makes aiming and such much more accessible. Did I hate my Wii for being focused on Motion Controls? Yes and no. I absolutely love Nintendo games. For me, it's all about the games. The console itself is just a platform to have the games being available on. Traditionally games were often exclusive on one platform, but in today's market that line becomes more blurred by the day. Games such as Wolfenstein II are basically available on each major platform, so just pick your preference. Despite consoles as the Wii being underpowered (face it... Super Mario Galaxy is one of Nintendo's best games ever... It's just in 480p...), Nintendo still manages to develop games unlike any game developer on this earth. So yeah, I am kinda forced to buy Nintendo consoles just being able to play their gems. It just a shame when Nintendo sometimes decides to go full motion at the expensive of making a great game: *glares at Skyward Sword*. Another example would be Mario & Luigi: Bowser's Inside Story for the DS (and now remade on the 3DS). It is truly an amazing game. But I really hate the touchscreen-based minigames and special moves for Bowser. Paper Jam on the other hand, while not quite as amazing, returns to having traditional controls, which makes it much more enjoyable for me. Superstar Sage, easily the best entry, was also remade for the 3DS but Nintendo left out the touchscreen-based quirks out of them, the second screen just serves as a map. Thank you Nintendo. Luckily Nintendo does remember at times how to make a traditional good game, exactly the kind of games that made me fell in love with them. Breath of the Wild is a recent example of that. Luckily at some point Nintendo decided to ditch the Wii U's GamePad screen. And let's no forget a Link Between Worlds either. After having two of the worst entries in the series on the Nintendo DS, Nintendo went back to what it is supposed to be, which resulted in yet another masterpiece. The Switch is more up to my alley. Not as graphically advanced as it competitors, which prevents games from being developed with high quality assets, but at least it kinda ditches the second screen concept, touch and motion controls. At least much less severe than with the Wii and Wii U. So that's good enough for me. Thank goodness that emulation exists, which effectively enhances my experience with my games. I mean, who doesn't want to play Super Mario Galaxy in 1080p/4K with a mouse and keyboard? 06-05-2019, 06:51 PM
I think Belqua pointed out that from NES to GC Nintendo's consoles, despite being kinda experimental as you say, followed the "classic way" of being a home machine connected to the TV, with a classic controller and processing power on par with the competition.
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Admentus Wrote:Perhaps people rather saw Nintendo continue with traditional controllers and raw power rather than the focus on more "experimental features" from since the Wii. The point of my post is that Nintendo has *always* played with controls. Every console they have ever made has experimented with their controllers. Every. Single. One! That's what Nintendo does! And we're all better for it, because almost everything we call "traditional gaming" came from those experiments! Even mobile gaming on smartphones owe a LOT to the DS. Sure not all of those experiments have stuck, but they are willing to risk and try things, where others are just happy to iterating on the same thing over and over again. AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
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(06-05-2019, 09:01 PM)MayImilae Wrote: The point of my post is that Nintendo has *always* played with controls. Every console they have ever made has experimented with their controllers. Every. Single. One! That's what Nintendo does! And we're all better for it, because almost everything we call "traditional gaming" came from those experiments! Even mobile gaming on smartphones owe a LOT to the DS. Sure not all of those experiments have stuck, but they are willing to risk and try things, where others are just happy to iterating on the same thing over and over again. I partially agree. It is true that I want to see innovation, which can only be achieved through taking risks. But I want games to be innovative, not the consoles. They are just a platform for the games. But I do agree that a console has to be innovative as well to a certain degree in order to make the games innovative. Super Mario 64 is such an example, which was so innovative for it's time that it innovated the Nintendo 64 with an analog control stick. The game simply couldn't be realized without it. Innovation of hardware should be used to make games better. Did Skyward Sword became a better game because of the Wii's innovation? Did The Phantom Hourglass and Spirit Track became better games because of the Nintendo DS' innovation? Twilight Princess has been considered to be rated higher on the GameCube than on the Wii, even while the Wii version has for example widescreen support. The problem is that since the Wii Nintendo has been taking this one-step forward two-steps backwards nonsense. Having motion controls is awesome and such, but it came at the expense of a regular controller. If Twilight Princess just supported something like the Wii Classic Pro Controller right from the start, it wouldn't have been lesser than the GameCube version. Just let the player choose his method for input. In order to make space for these innovations the graphics and input had to suffer for it. That's an issue I think that most users have. Because the Wii U is being designed around it's GamePad it is basically being shoe-horned in as many titles as possible. Thank goodness I can still opt to use the Pro Controller in the Twilight Princess HD remake. If the hardware is lacking the raw power, how can it be possibly expected that Nintendo's next big game will be at it's highest imaginable quality? The 3DS clearly shows it lacks the raw power for rendering a real-time world in the background, and just refers to using static backgrounds most of the time. Pokémon Sun does that for sure during battles, but at least it is not that bad. Titles such as Bravely Default clearly showcase that already the first major city you start at is just nothing more than a static background. Rendering a complete city would probably demand too much. Ocarina of Time did that too on the Nintendo 64 (through Majora's Mask really rendered each location in full 3D). But stating that Ocarina of Time used static backgrounds as a negative isn't exactly fair, the Nintendo 64 was after all too limited, even while being perhaps the most powerful console at the time. But that shouldn't be the case for modern consoles and handhelds. The technology clearly exists. Mobile gaming on smartphones? I honestly don't want to talk about it. Discussing mobile games just makes me sad. Soo.. Yeah... No. Just to sum it up. Games should experiment and innovate, and because of that cause the consoles to advance as well. Don't let the console itself dictate what games are being capable of or limited to. Anyway, that's what I have to say on it. I am really overthinking this too much. Don't worry, I still love you all. 06-06-2019, 04:16 AM
Regarding the controls, my only gripe with Nintendo currently is that they were the first to introduce analog triggers with the GameCube and nowadays that having analog triggers on controllers are de facto standard on gaming industry, their Joycon, Classic and Pro Controllers for Wii/Wii U/Switch (except for the first -- and rare -- model of Classic Controller for the Wii) still are stuck with digital-only trigger buttons. Go figure...
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Aaaanyway, Pokémon Sword and Shield! It's looking to be really awesome! I'm actually considering getting it on launch day, which is something I don't think I've ever done for a Pokémon game ever!
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