It could be just a matter of perspective.
Users might see the consoles and handhelds up to the GameCube and GameBoy Advance to be traditional. Any improvements, experimentation and iterations enhances upon your previous experience with consoles and handhelds. We are talking more buttons, more graphics, more feedback, more more and again more.
Considering the Wii and Nintendo DS and afterwards, things have gotten a bit more nontraditional. It's still improvements, experimentation and iterations as usual, but this time it more or less changes the experience rather than only enhancing it. Now we are suddenly talking about the addition of touch controls, motion controls, gyrosensors, a second screen and so on. Up until the GameCube Nintendo definitely was at the top of their graphical quality. The Nintendo 64 had the most powerful consumer-grade GPU at the time. The GameCube was incredibly powerful as well. Perhaps people rather saw Nintendo continue with traditional controllers and raw power rather than the focus on more "experimental features" from since the Wii.
It could be that people simply want to play their games with pure regular controls at 1080p.
Personally, I hate anything motion, through I wouldn't mind a Gyrosensor in Microsoft's next controller. In fact Microsoft should just do that, makes aiming and such much more accessible.
Did I hate my Wii for being focused on Motion Controls? Yes and no. I absolutely love Nintendo games. For me, it's all about the games. The console itself is just a platform to have the games being available on. Traditionally games were often exclusive on one platform, but in today's market that line becomes more blurred by the day. Games such as Wolfenstein II are basically available on each major platform, so just pick your preference. Despite consoles as the Wii being underpowered (face it... Super Mario Galaxy is one of Nintendo's best games ever... It's just in 480p...), Nintendo still manages to develop games unlike any game developer on this earth. So yeah, I am kinda forced to buy Nintendo consoles just being able to play their gems.
It just a shame when Nintendo sometimes decides to go full motion at the expensive of making a great game: *glares at Skyward Sword*. Another example would be Mario & Luigi: Bowser's Inside Story for the DS (and now remade on the 3DS). It is truly an amazing game. But I really hate the touchscreen-based minigames and special moves for Bowser. Paper Jam on the other hand, while not quite as amazing, returns to having traditional controls, which makes it much more enjoyable for me. Superstar Sage, easily the best entry, was also remade for the 3DS but Nintendo left out the touchscreen-based quirks out of them, the second screen just serves as a map. Thank you Nintendo. Luckily Nintendo does remember at times how to make a traditional good game, exactly the kind of games that made me fell in love with them. Breath of the Wild is a recent example of that. Luckily at some point Nintendo decided to ditch the Wii U's GamePad screen. And let's no forget a Link Between Worlds either. After having two of the worst entries in the series on the Nintendo DS, Nintendo went back to what it is supposed to be, which resulted in yet another masterpiece.
The Switch is more up to my alley. Not as graphically advanced as it competitors, which prevents games from being developed with high quality assets, but at least it kinda ditches the second screen concept, touch and motion controls. At least much less severe than with the Wii and Wii U. So that's good enough for me.
Thank goodness that emulation exists, which effectively enhances my experience with my games. I mean, who doesn't want to play Super Mario Galaxy in 1080p/4K with a mouse and keyboard?
Users might see the consoles and handhelds up to the GameCube and GameBoy Advance to be traditional. Any improvements, experimentation and iterations enhances upon your previous experience with consoles and handhelds. We are talking more buttons, more graphics, more feedback, more more and again more.
Considering the Wii and Nintendo DS and afterwards, things have gotten a bit more nontraditional. It's still improvements, experimentation and iterations as usual, but this time it more or less changes the experience rather than only enhancing it. Now we are suddenly talking about the addition of touch controls, motion controls, gyrosensors, a second screen and so on. Up until the GameCube Nintendo definitely was at the top of their graphical quality. The Nintendo 64 had the most powerful consumer-grade GPU at the time. The GameCube was incredibly powerful as well. Perhaps people rather saw Nintendo continue with traditional controllers and raw power rather than the focus on more "experimental features" from since the Wii.
It could be that people simply want to play their games with pure regular controls at 1080p.
Personally, I hate anything motion, through I wouldn't mind a Gyrosensor in Microsoft's next controller. In fact Microsoft should just do that, makes aiming and such much more accessible.
Did I hate my Wii for being focused on Motion Controls? Yes and no. I absolutely love Nintendo games. For me, it's all about the games. The console itself is just a platform to have the games being available on. Traditionally games were often exclusive on one platform, but in today's market that line becomes more blurred by the day. Games such as Wolfenstein II are basically available on each major platform, so just pick your preference. Despite consoles as the Wii being underpowered (face it... Super Mario Galaxy is one of Nintendo's best games ever... It's just in 480p...), Nintendo still manages to develop games unlike any game developer on this earth. So yeah, I am kinda forced to buy Nintendo consoles just being able to play their gems.
It just a shame when Nintendo sometimes decides to go full motion at the expensive of making a great game: *glares at Skyward Sword*. Another example would be Mario & Luigi: Bowser's Inside Story for the DS (and now remade on the 3DS). It is truly an amazing game. But I really hate the touchscreen-based minigames and special moves for Bowser. Paper Jam on the other hand, while not quite as amazing, returns to having traditional controls, which makes it much more enjoyable for me. Superstar Sage, easily the best entry, was also remade for the 3DS but Nintendo left out the touchscreen-based quirks out of them, the second screen just serves as a map. Thank you Nintendo. Luckily Nintendo does remember at times how to make a traditional good game, exactly the kind of games that made me fell in love with them. Breath of the Wild is a recent example of that. Luckily at some point Nintendo decided to ditch the Wii U's GamePad screen. And let's no forget a Link Between Worlds either. After having two of the worst entries in the series on the Nintendo DS, Nintendo went back to what it is supposed to be, which resulted in yet another masterpiece.
The Switch is more up to my alley. Not as graphically advanced as it competitors, which prevents games from being developed with high quality assets, but at least it kinda ditches the second screen concept, touch and motion controls. At least much less severe than with the Wii and Wii U. So that's good enough for me.
Thank goodness that emulation exists, which effectively enhances my experience with my games. I mean, who doesn't want to play Super Mario Galaxy in 1080p/4K with a mouse and keyboard?

