(03-21-2019, 11:51 PM)Admentus Wrote: Come on, Link's Awakening is the stuff that dreams are made from. Simply legendary.
I think our disagreement here is tied to how we see a game as a piece of art. I found this interesting so here's some of my thoughts about it.
For me, a game defines itself by its art, gameplay... and, also, its technical limitations. Technical limitations influence the whole game much more than we can imagine, most of retro games design and mechanics comes from this, it's not something we can throw away like this and say "it's glorious 1080p now" without consequences. For example, something as basic as the number of sprites that can be displayed can lead to a clever placement of enemies and items, how tall is the enemy's polygon so we can see it on a 240p screen, etc...
Emulator enhancements are good but this is not how the game was intended to be played so by doing that, you already remove a tiny part of the artist vision.
When I see people playing OOT in 4K with HD textures at 30/60 FPS hack, I don't blame them, I myself played it this way too, it's fun. But for me this isn't the "perfect version" at all. You aren't playing Ocarina Of Time from 1998. You're playing OOT from 2019 with modifications. Each original texture was designed this way for a particular reason. Same can be said about the new Final Fantasy VII HD textures done by AI upscaling.
Awakening's original design was defined the GameBoy limitations. I'm fine about enhancing it a little bit to make it look like a "HD SNES" style, but they got too far for me.
Of course, I don't say my way thinking is the right one, everybody enjoy playing games the he wants, and it's fine.
From France with love.
Laptop ROG : W10 / Ryzen 7 4800HS @2.9 GHz (4.2 GHz Turbo disabled unless necessary for better thermals) / 16 Go DDR4 / RTX 2060 MaxQ (6 Go GDDR6)
Laptop ROG : W10 / Ryzen 7 4800HS @2.9 GHz (4.2 GHz Turbo disabled unless necessary for better thermals) / 16 Go DDR4 / RTX 2060 MaxQ (6 Go GDDR6)
