@DrHouse64 I think you are confused? Miyamoto personally worked with Rare a LOT, supervising their projects, giving them lots of ideas to improve their games, and pushing them to be better. In fact, about DKC specifically:
Nintendo owned half of Rare through the 90s, and worked very closely with them. This is one of the main reasons that Rare games were as good as they were in the 90s! The Rare devs talked about this in their post-mordem interview with Eurogamer in 2012.
Without Nintendo's guidance, Rare struggled to make games of the quality they once did. They may have been able to find their own footing in time, but when they weren't being immediately successful, Microsoft started asserting their corporate structures, leading to all of their talent leaving. And so, Rare as it was was dead.
Miyamoto (IGN Interview, 2010) Wrote:The first point that I want to make is that I actually worked very closely with Rare on the original Donkey Kong Country. And apparently recently some rumor got out that I didn't really like that game? I just want to clarify that that's not the case, because I was very involved in that. And even emailing almost daily with Tim Stamper right up until the end. source
Nintendo owned half of Rare through the 90s, and worked very closely with them. This is one of the main reasons that Rare games were as good as they were in the 90s! The Rare devs talked about this in their post-mordem interview with Eurogamer in 2012.
Eurogamer Wrote:However, in time it became clear that everyone had underestimated how much of the studio's success was down to Nintendo's gentle steering. "It seemed like Microsoft was really a novice in the games industry and for some time they left us to try and see how things worked," Cook explains. "They wanted hit games for their console and since they weren't sure how to go about it they trusted Rare to do what was necessary. The problem here was that Rare was a very long way from the very corporate structure of Microsoft and when Rare had made games it wasn't in isolation from Nintendo but as a creative partnership.
"The kind of support that Nintendo offered wasn't available at Microsoft because Microsoft hadn't the experience. Ed Fries was aware of this, he was a very understanding person and wanted to foster studio culture and allow studios like Rare to build a space for themselves inside the Microsoft structure. Microsoft had a strong corporate identity and was very successful so it was only a matter of time until they applied their tried-and-tested corporate success to their new studio acquisitions."
Without Nintendo's guidance, Rare struggled to make games of the quality they once did. They may have been able to find their own footing in time, but when they weren't being immediately successful, Microsoft started asserting their corporate structures, leading to all of their talent leaving. And so, Rare as it was was dead.
![[Image: RPvlSEt.png]](https://i.imgur.com/RPvlSEt.png)
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