x86 processor = success
......?????
Nintendo Switch
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Yes for Japan it may be a smart move thanks to their interest about portable devices. But IMO, everywhere esle outside of Japan, this is gonna be a big failure.
Why 3DS was a success in your opinion? For all reasons I can think of, very few of them are applicable for the Switch. We're not in 2011 anymore, kids aren't Switch direct target, there is no "DS" in the name, Mario is going to be ported for smartphones... I agree many mobiles games sucks, but most people don't care about quality gameplay and play anyway. For them, a Mario game is a Mario, even as basic as Mario Run.
From France with love.
Laptop ROG : W10 / Ryzen 7 4800HS @2.9 GHz (4.2 GHz Turbo disabled unless necessary for better thermals) / 16 Go DDR4 / RTX 2060 MaxQ (6 Go GDDR6) (10-22-2016, 09:14 PM)DrHouse64 Wrote: Why 3DS was a success in your opinion? Wikipedia Wrote:As of December 31, 2015, Nintendo reports 57.94 million Nintendo 3DS units have been sold worldwide. That's practically dwarfing PS Vita sales by 4 times as much according to this chart. Commercially, it's the 3DS that has been dumping the most money into Nintendo's pockets over the past few years. The 3D stuff was an unsuccessful gimmick, in my opinion; I always shut it off. It's neat for all of 2 minutes, then I'm done with it. But as a handheld, it's performing just fine on the market. A lot of people will probably point out that it's not as hot as the original DS, but then again, you can't really expect every new product to break records like that. I think, by the end of its lifetime somewhere in the next 2-3 years, it'll have a number approaching the GBA (i.e. another 20 million units sold). As long as Nintendo doesn't kill the 3DS right away, or the Switch doesn't cannibalize it too quickly. When you contrast the 3DS and the Wii U, I think the 3DS was a success simply because it had a better library. Like I said, there were a grand total of 4 games I actually wanted on the Wii U. Contrast that with my 3DS library, which stands at 23 games so far, and there's more I plan to get during the holidays. It's all about the games. I can deal with the measly 6-hour battery life on my 3DS XL, the 400x240 topscreen resolution, and the crappy camera resolution. It just has all the games I want to play. That's what everyone is hoping for (and excited about). Games. Nintendo and 3rd parties are finally going to start giving us games. I think you're hung up too much about the form-factor (hybrid portable) when in reality, the Switch means Nintendo can make a platform that attracts good games. Personally, I don't see how it's not going to be well supported by 3rd parties. 3rd parties have always flocked to Nintendo's portables in droves. Since this will replace the 3DS eventually, devs will move their wares from the 3DS to the Switch (hopefully, it seems like a natural progression). DrHouse64 Wrote:Mario is going to be ported for smartphones... Most of the people who don't care about quality are more interested in playing time-wasting games. Financially, that's pretty much a dead-end for companies like Nintendo. People expect to pay basically nothing ($0.99 to 2.99) for it, and even multiplied by a couple million downloads, that's not entirely profitable, at least not nearly enough to sustain Nintendo. Remember, they make a good size amount of their cash from selling systems and licensing other companies to make games on their systems. Getting too deep into the smartphone market would be troubling because 1) they can't make licensing fees since anyone can publish on smartphones, 2) they don't sell the hardware either, not yet anyway, and 3) App stores take cuts from the sales too. I just don't see the money being there for them to do any serious business in the smartphone market. Right now they're just dipping their toes, which is probably the best move to make. Create simple games with low-budget production costs and wait for downloads. It's a cheap strategy and low-risk. Going any further, getting any more serious, and I'd expect their profits to be burned. You'd probably need several massive, sustained phenomena like Pokemon GO every year for them to jump large portions of their business in the smartphone market. It's a crapshoot for them at best, imo. 10-23-2016, 03:25 AM
What Shonumi said basically. It's also probably important to note that Nintendo making games for smart phones was pretty much entirely to please shareholders:
http://www.businessinsider.com/apple-iph...run-2016-9 http://fortune.com/2015/03/17/nintendo-m...mes-stock/ On a different note can we talk about how great the name "Switch" is? It feels likes it's been years since a console launched with a good name. The most awful names as of late: Wii U - caused confusion among uninformed consumers. Xbox One - Do I have to explain why this name is stupid? New 3DS - WHY? PS4 Pro - I'm sorry but this sounds like some sort of word processing app. Not insulting the consoles themselves, but the amount of time they took naming those consoles just makes this even more disappointing. 10-23-2016, 04:54 AM
I think you misunderstood me. I didn't ask you to prove me that the 3DS was successful. I know they sold 57,94 million units.
From France with love.
Laptop ROG : W10 / Ryzen 7 4800HS @2.9 GHz (4.2 GHz Turbo disabled unless necessary for better thermals) / 16 Go DDR4 / RTX 2060 MaxQ (6 Go GDDR6)
@DrHouse64 - I know you didn't mean to say the 3DS was a commercial flop or anything (maybe I got off-track by talking about numbers). Anyway, from what I read, you didn't think the reasons why the 3DS were successful were applicable to the Switch. My viewpoint is that the 3DS sold as much as it did because of the library and games. The Wii U had a small library with only a handful of gems, in my opinion, and that's why its sales are anemic at best. 3DS games pushed the handheld system, so as long as the games are there for the Switch, Nintendo will see the sales.
I don't think the 3DS sold such impressive numbers because it was targeted at a younger audience (if that's what you're also thinking). Nearly every Nintendo system to date has been targeted at kids to a certain degree, handhelds especially. I'm of the opinion that the Switch's appeal will be the same as any other Nintendo console (e.g. "family friendly", great for kids, but intended for every age group). I mean, Nintendo's style has always been like that, although the Wii may have been more "kid friendly" and good for "casuals".
Okey I see why you say that and I respect your opinion. Let's wait & see ^^ (don't want to transform this thread into a debate lol)
I'm not sure a better WiiU library would have changed things that much, they released all games that are known to sell well like Mario Kart, Smash, Mario Bros (except a brand new Zelda that is).
From France with love.
Laptop ROG : W10 / Ryzen 7 4800HS @2.9 GHz (4.2 GHz Turbo disabled unless necessary for better thermals) / 16 Go DDR4 / RTX 2060 MaxQ (6 Go GDDR6)
Sorry if I made this seem like a debate; I guess I'm just naturally wordy?
I really do think they hit a lot of key franchises for the Wii U, as far as it concerns 1st party games. On paper, XBC, MK, SSB4, Star Fox, and a bunch of Mario games, and Kirby and Yoshi, all of that looks like it should have sold pretty well. In theory, that should have driven lots of sales, and I imagine it's what's kept the Wii U afloat for now. But that lack of 3rd party games... Even Nintendo can't sell an entire system with just their games alone. That's the a big reason why I turned away from the Wii U and focused on my 3DS for Nintendo gaming. I mean, it's kind of ridiculous when I compare everything that's offered on the 3DS versus the Wii U, even accounting for the fact that the 3DS is older. Spoiler: Back to other topics, one thing I hope gets addressed with the Switch, though, is battery life. I heard it's around 3 hours. That's not... the best. But it's also not terrible. I mean, most of my gaming sessions aren't that long, so whenever I'm done, I can easily see myself putting the Switch back in its dock to charge. But I can see that being a problem for true portability. The 4-5 hour mark would be a good minimum. However, I don't really plan to take it outside the house. 10-23-2016, 05:32 PM
(This post was last modified: 10-23-2016, 07:20 PM by Kurausukun.)
Knowing them, it wouldn't surprise me to see some sort of auxiliary battery add-on that's sold separately. But I'm also of the opinion that it doesn't matter too much. What I'm more worried about is the nearly-confirmed rumor that the dock provides extra CPU power to the console. Even when I'm playing the Wii U, I'm usually playing it with just the Gamepad, sitting on my bed. Ideally, that's how I'd like to play with the Switch, too. I'm still not entirely clear if I can still play on the Switch screen while it's docked, rather than requiring a television. If it's the former, then there's no problem, but if it's the latter, it'll be a pain.
10-23-2016, 06:08 PM
Kurausukun Wrote:nearly-confirmed rumor that the dock provides extra CPU power to the console Source? AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
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