How has nobody mentioned BizHawk yet? Its N64 emulator is the best around IMO. Project64 is actually wildly inaccurate.
Nintendo 64 emulation is dead?
|
01-19-2017, 11:42 PM
Good catch, I totally forgot about this one. It uses mupen64plus core and unlike retroArch, it's easy to configure.
From France with love.
Laptop ROG : W10 / Ryzen 7 4800HS @2.9 GHz (4.2 GHz Turbo disabled unless necessary for better thermals) / 16 Go DDR4 / RTX 2060 MaxQ (6 Go GDDR6)
I am still not convinced on BizHawk. Does it support GlideN64? I believe BizHawk started updating again at fullspeed since last year, which is pretty great. Last time I tested it was a mess setting up texture packs. Besides, BizHawk is a multi-system emulator, which makes it sort of a Jack-Off-All-Trades and Master-Of-None.
01-20-2017, 08:11 AM
BizHawk is actually a master of every system it emulates; it's the preferred emulator for TASes on any system it emulates, which means it offers the best accuracy for those systems. Also, yes, BizHawk supports GlideN64. It also supports Jabo.
Now I remember why I dropped Bizhawk.
When using GlideN64 and anything higher than 640x480 it's laggy as well. Is GlideN64 that heavy? My NVidia 940M can handle many Dolphin games at 3x IR that's strange. Maybe GDDR3 is too slow for what this plugin does... It seems to do a lot of crazy stuff with N64 framebuffer. edit : okey something funny is going on with Bizhawk, even Jabo's plugin is slow.
From France with love.
Laptop ROG : W10 / Ryzen 7 4800HS @2.9 GHz (4.2 GHz Turbo disabled unless necessary for better thermals) / 16 Go DDR4 / RTX 2060 MaxQ (6 Go GDDR6) 01-22-2017, 11:38 AM
I never had problems with BizHawk running slow myself, but it does have some "performance profiles" or something (I forget what they called it) that you can change between accurate, balanced, and fast, so you can try messing with that. Or start from a blank config and see what setting is giving you issues.
01-22-2017, 05:40 PM
Even on a 940MX with GDDR5,it gets slow at 640x480 on even Glide64.
But the problem is that the CPU usage is staying high at 50%-60% of logical 4 cores on a 2 core 6200U 2.4Ghz-2.7Ghz boost. An interesting sidenote,using the Intel GPU yields better performance with lower usage and graphics look okay. The other problem is Glide64 usually has "read every frame" for rendering accuracy,thus lagging out performance when enabled. Also,GLideN64 with legacy mode enabled still goes slow on Nvidia. Really wished someone could fix that crash issue for N64 when stopping a game then going out of focus,or just trying to close it causes the crash,I can only avoid crashing via ending the process within task manager.
Shield TV Pro (stock/non-rooted OTA 6.3)
Acer Aspire E 15 E5-575G-59EE CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕ 01-22-2017, 08:59 PM
Public release 2.0 of GlideN64 was recently released:
https://github.com/gonetz/GLideN64/releases Works very nice!
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600 PSU: Corsair 750W RAM: Corsair 8gig DDR3-1600 MOBO: Asrock Z68m ITX HDD: 500gb SSD EVO CASE: Lian-Li PC-Q08 mini-ITX case OS: Windows 7 x64 I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
My copy of Bizhawk already has Casual Gaming chosen as the "all about performance" profile.
I wonder if setting it to the Longplay profile would allow N64 to stop crashing from lost focus after exiting/resetting a game. Edit: The Longplay profile appears to fix the crash while being a chunk slower with ear-shattering crinkling audio stutters. Git gud N64 core and stop being so horrendously slow! Edit 2: Strangely enough,it didn't crash after switching back to the Casual profile. I also enabled all legacy/FB-info settings this time and the performance has increased greatly. And I wonder if visuals are at least as accurate as Glide64mk2 along with certain boosts,audio still sounds terrible upon fast forwarding,so how would I fix that? Edit 3: Turns out it is each plugin disagreeing with Bizhawk in some manner. So Glide64mk2 is the cause of the crashes on focus lost,GLideN64 keeps crashing on DK64 before the options menu can load when Legacy blending is enabled and the (Nintendo) logo is white for some reason. Maybe I need a newer build if the one from December lacks that GLideN64 2.0 update,which seems to be true because shader storage is the cause of the white Nintendo screen instead of being red on DK64.
Shield TV Pro (stock/non-rooted OTA 6.3)
Acer Aspire E 15 E5-575G-59EE CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕ 01-23-2017, 07:37 AM
I don't know, I pretty much always use Jabo since it lets you use 16:9 resolutions.
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)