It's a part of the load/store instructions of the Interpreter. Dolphin can't interpret that instruction yet as there's no code in place to do so, most likely because no-one knows or understands what it does yet. So it doesn't do what it's supposed to do on the emulated hardware, so whatever that is looking for some information from that function, or another function that "eieio" calls, is not getting anything it expects and craps out, causing the emu to stop and/or crash. So unless someone figures out what "eieio" is supposed to do and implements the code... there is no fix for this.
found the name kinda funny though... haha all i could think of is "Old McDonald had a farm... E I E I O!" haha..
found the name kinda funny though... haha all i could think of is "Old McDonald had a farm... E I E I O!" haha..

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