I can't be sure that this is the cause of the problem, but at least it is happening at the moment. It occurs in every game I have tested. The anisotropic filtering works perfectly, but the antialiasing (on the opengl backend exclusively, I think) simply turns the screen black without affecting the sound. Is there a workaround, or is this even the cause?
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Newest Nvidia driver breaks AA?
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Newest Nvidia driver breaks AA? - PlakRast - 05-27-2013, 04:48 AM
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