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Newer but slower?
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Newer but slower?
07-25-2013, 06:04 AM (This post was last modified: 07-25-2013, 06:31 AM by arwing92x.)
#31
arwing92x Offline
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(07-25-2013, 05:46 AM)Shonumi Wrote: @arwing92 - Thanks, I appreciate that. Although the new-ax-hle has massively improved the audio, iirc, there are still some fringe cases where it's not perfect(?) If it really isn't acting like it's supposed to, then an issue should be raised on Google Code. Of course, it should be examined beforehand like we're doing now.

Fwiw, I find the second chart more immediately understandable (and I am a programmer). Maybe I don't like 3D graphs :p
The VPS says 60-100% at all times and to be more elaborate, the sound stuters only when killing someone. I tried this with both AX HLE and LLE

Any other time the sound is fine, but as soon as you kill someone the audio stutters continuously as they make a death cry.

Edit:Not sure why but in this game after slicing an enemies head off (game is violent) the VPS dips even though not much actually went on. Yet when in an open area in the game or any other segment the VPS never goes down, like I could be in a small area with not much going on and yet when you kill an enemy the VPS dips but during other moments where the game should be demanding, this doesn't happen.

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07-25-2013, 07:13 AM (This post was last modified: 07-25-2013, 07:24 AM by delroth.)
#32
delroth Offline
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Listen, if you're not happy, I don't care. You have demonstrated several times that you have no idea what you're talking about, and people have shown you several times that you were talking crap and misleading people. By all measurable metrics that we deeply care about (ability to have a continuous audio stream when you can't run a game at 100% NOT being one of them), new-ax-hle is objectively better. That's not the first time we talk about that.

If you want to be stupid, there are better forums for that (I'm sure GBAtemp would love you). Go away.

EDIT: And read http://blog.delroth.net/2013/07/why-dolphin-is-getting-rid-of-asynchronous-audio-processing/ . Even if you don't want to read, listen to the audio samples. That's how good the old AX HLE was. And no, having both is not possible.
Pierre "delroth" Bourdon - @delroth_ - Blog

<@neobrain> that looks sophisticated enough to not be a totally dumb thing to do
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07-25-2013, 08:35 AM
#33
NaturalViolence Offline
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arwing92x Wrote:This kind of data is somewhat confusing to look up at for someone without much programming experience (I study engineering)

That performance graph has nothing to do with programming. If you can't understand simple data like that and you're an engineering student then god help you.
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07-25-2013, 02:44 PM
#34
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@Delroth: PLEASE! Don't tell him to go to Temp.... Its already bad enough there....

Anyways, New AX-HLE may be a bit more demanding, but it gives people the opportunity to ditch LLE DSP emulation on almost all GC/Wii games since it fixes basically all issues with AX games. Im going to express my thanks again Delroth, even if you never see this post lol.
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07-25-2013, 07:44 PM
#35
A14
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(07-25-2013, 04:02 AM)degasus Wrote: Dolphin often gets some slowdowns. Some of them are wanted to be more accurate (eg new-ax-hle), but others are just because of lazyness or misstakes. But no one could help you if you just shout "It's slower now!", you have to find out what exactly slow down the emulation so much.
For example, I tried _all_ revisions from 3.0-45 to master two months ago with the intro of Super Mario Galaxy. It took me like two days, but now I know exactly which revision made this intro slower.
btw: You could use our TAS-Player to generate reproducable values from ingame.
[Image: smg_performance_test3.png] This was done using linux + opengl + nvidia-threaded + hacked buffer
I'm sorry for " just shout "It's slower now!" " It becomes slower after 3.5-513-x86 if I select DirectX 11(DirectX 9 is as fast as before). Dolphin will crash from 3.5-1025 to 3.5-1084 if I select DirectX 11 . It won't crash after 3.5-1085(Array overrun fixed in VertexShaderCache for the DX11 plugin.) when select DirectX 11. The game I play is Rune Factory Frontier and the simulation speed is about 84%(DirectX 11 before 3.5-491) when I stand at the bottom of the homeland which may be the place can make Dolphin slowest. From 3.5-513 the simulation speed is just about 67% when I stand at the same point. I don't know if it is because of "wanted to be more accurate" or "lazyness or misstakes". It might cost simulation speed a little much if it is for the acccuration reason in my view.(I know little about the simulation stuff, just the feeling of me.)
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07-25-2013, 07:51 PM
#36
slax65 Offline
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(07-24-2013, 11:05 PM)RachelB Wrote: What game was messed up by new ax hle?

Just for you Heart Heart Wink
http://www.youtube.com/watch?v=ZW_5NNIvJJ4&feature=youtu.be
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07-26-2013, 05:37 AM
#37
slax65 Offline
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@ delroth

Is this crackling/scratching sound possible to fix or will it stay that way Huh Huh
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07-26-2013, 06:56 AM
#38
ExtremeDude2 Online
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They have already started on it:

https://code.google.com/p/dolphin-emu/source/list?name=mixer-rewrite
Check out my videos (dead)
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07-26-2013, 07:52 AM
#39
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Oh cool Shy
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07-26-2013, 03:46 PM (This post was last modified: 07-26-2013, 03:46 PM by delroth.)
#40
delroth Offline
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The sound saturating/clamping here definitely sounds like a bug from new-ax-hle. I'll try to have a look at some point. But yeah, it's hard to know about bugs when people don't report them to you and when you have to filter through 90% of people who say "omg new-ax-hle is buggy" because they don't run their game at full speed. Apologies.

A good way to help would be to use proper vocabulary when describing a sound issue: here there is no crackling, but the sound is saturating (probably a mixing volume issue).
Pierre "delroth" Bourdon - @delroth_ - Blog

<@neobrain> that looks sophisticated enough to not be a totally dumb thing to do
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