(07-25-2013, 05:46 AM)Shonumi Wrote: @arwing92 - Thanks, I appreciate that. Although the new-ax-hle has massively improved the audio, iirc, there are still some fringe cases where it's not perfect(?) If it really isn't acting like it's supposed to, then an issue should be raised on Google Code. Of course, it should be examined beforehand like we're doing now.The VPS says 60-100% at all times and to be more elaborate, the sound stuters only when killing someone. I tried this with both AX HLE and LLE
Fwiw, I find the second chart more immediately understandable (and I am a programmer). Maybe I don't like 3D graphs :p
Any other time the sound is fine, but as soon as you kill someone the audio stutters continuously as they make a death cry.
Edit:Not sure why but in this game after slicing an enemies head off (game is violent) the VPS dips even though not much actually went on. Yet when in an open area in the game or any other segment the VPS never goes down, like I could be in a small area with not much going on and yet when you kill an enemy the VPS dips but during other moments where the game should be demanding, this doesn't happen.