Lol I have not a single clue about programming, but I have been told that they will do something about zelda ucode ..
Newer but slower?
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Maybe, maybe not. The zelda ucode hle has a lot of the same problems the old ax hle had, so it could very much use fixing, the way AX hle was fixed. I don't think there are any concrete plans to do it though. Either way, this is unrelated to the new ax hle. There are no cons to that other than being a bit slower. It just fixes everything.
(07-24-2013, 10:07 PM)RachelB Wrote: Maybe, maybe not. The zelda ucode hle has a lot of the same problems the old ax hle had, so it could very much use fixing, the way AX hle was fixed. I don't think there are any concrete plans to do it though. Either way, this is unrelated to the new ax hle. There are no cons to that other than being a bit slower. It just fixes everything.Another reason why it should be optional either to use ax or old hle .. Because this means games, which became messed up due to new ax hle, will be a pain to play for quiet some time .. And also a great example for arwing92x's line : "The newer ones are slower and don't be fooled by the "accurate" claims. Its accurate in the most unnoticeable of ways." 07-24-2013, 11:11 PM
07-25-2013, 01:41 AM
arwing92 Wrote:NMH has a highly inconsistent frame rate among all platforms That's the thing, in Dolphin, it shouldn't matter what the FPS is, as long as the emulated game speed is near 100%. You never answered my question about what the % was when you play this game and encounter stuttering. 07-25-2013, 04:02 AM
Dolphin often gets some slowdowns. Some of them are wanted to be more accurate (eg new-ax-hle), but others are just because of lazyness or misstakes. But no one could help you if you just shout "It's slower now!", you have to find out what exactly slow down the emulation so much.
For example, I tried _all_ revisions from 3.0-45 to master two months ago with the intro of Super Mario Galaxy. It took me like two days, but now I know exactly which revision made this intro slower. btw: You could use our TAS-Player to generate reproducable values from ingame. This was done using linux + opengl + nvidia-threaded + hacked buffer 07-25-2013, 05:10 AM
(07-25-2013, 04:02 AM)degasus Wrote: Dolphin often gets some slowdowns. Some of them are wanted to be more accurate (eg new-ax-hle), but others are just because of lazyness or misstakes. But no one could help you if you just shout "It's slower now!", you have to find out what exactly slow down the emulation so much.This kind of data is somewhat confusing to look up at for someone without much programming experience (I study engineering) Which revision caused the biggest dip in SMG? Also Shonumi, I'll look up the game speed of NMH in a bit and will report back with the results. 07-25-2013, 05:46 AM
@arwing92 - Thanks, I appreciate that. Although the new-ax-hle has massively improved the audio, iirc, there are still some fringe cases where it's not perfect(?) If it really isn't acting like it's supposed to, then an issue should be raised on Google Code. Of course, it should be examined beforehand like we're doing now.
Fwiw, I find the second chart more immediately understandable (and I am a programmer). Maybe I don't like 3D graphs :p |
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