No, it didn't "used" to work fine. That "feature" caused tons of crashes, errors and other problems in hundreds of games. It was fixed into it's current form. If the game slows down, then the audio will slow down. That is the correct emulation.
If you wish to trade stuttering for timestretch, you can use the OpenAL audio backend.
If you wish to trade stuttering for timestretch, you can use the OpenAL audio backend.
