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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) v
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New Super Mario Bros Wii... Help!!!
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New Super Mario Bros Wii... Help!!!
12-01-2009, 02:29 PM
#551
akskiller Offline
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(12-01-2009, 01:57 PM)Boxhead Wrote: On r4630 the desync error is fixed completely for me using a logitech keyboard and mouse. Everything is perfect besides the random crash. Is there a fix to this with settings or just with the file patch?

What are your settings?
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12-01-2009, 02:38 PM (This post was last modified: 12-01-2009, 03:22 PM by Boxhead.)
#552
Boxhead Offline
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Im using the x64 version on windows 7. Look at my post on page 50 for the settings. It runs perfect besides a random or timed crash by the time I get to 1-2. Just a raw pal iso, it's probably the piracy protection or one off setting. Damn it looks and plays incredible though!!! Just have the HLE sounds on now, the rest (idle sound etc) is unneeded and just slows the game down as far as I could tell since I made the post. You might get one hiccup right at the first wiimote screen, just restart it right away if the mouse doesn't start up, but it doesn't really do it much, and only right at the first screen not in the game.
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12-01-2009, 05:30 PM
#553
Legend80 Offline
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I don't know what some of you are talking about - DX plugin hasn't had the "loop" problem for me since it was fixed, i.e. it hasn't just fixed for the Opengl plugin.
Intel Core i5 2500k @ 4.3 ghz. (Sandy Bridge CPU) / Asus P8P67 / 4 Gig Ram / GeForce GTX 660/ Creative X-fi / Win 8.1 Pro 64 bit
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12-01-2009, 06:12 PM
#554
PorcelainZell Offline
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(12-01-2009, 05:30 PM)Legend80 Wrote: I don't know what some of you are talking about - DX plugin hasn't had the "loop" problem for me since it was fixed, i.e. it hasn't just fixed for the Opengl plugin.
Im playing with OpenGL, with no AR codes, cant see loops in 4631, only desync errors.
[color=#999999]Intel Core 2 Duo 2400MHz / Asus P5B SE / 4Gb DDR2 / GeForce GTS 250 / Windows 7 32 bit / Logitech Cordless Rumblepad 2[/color]
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12-01-2009, 07:47 PM
#555
emufan87 Offline
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Good news Dolphin 4631 WORKS with SOUND. Remember uncheck the "Audio hack" in HLE don't know why this make the loop reapear, without this check the game come on in no time.
I have been waiting for this for so long. Thank you so much developers you guys are GENIOUS!!!
Ok back to gaming now. Happy gaming everyone!
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12-01-2009, 09:04 PM
#556
StripTheSoul Offline
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what's so new about that? I'm playing the game with sound for, like, a week now O_o
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12-01-2009, 09:15 PM
#557
Apostacious Offline
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(12-01-2009, 09:04 PM)StripTheSoul Wrote: what's so new about that? I'm playing the game with sound for, like, a week now O_o

Lol. i know.
I propose making a new thread with all the facts up to date in the main post.

Because people keep reporting in fixed bugs... Angry
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12-01-2009, 09:21 PM
#558
PorcelainZell Offline
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(12-01-2009, 09:15 PM)Apostacious Wrote:
(12-01-2009, 09:04 PM)StripTheSoul Wrote: what's so new about that? I'm playing the game with sound for, like, a week now O_o
I propose making a new thread with all the facts up to date in the main post.

Because people keep reporting in fixed bugs... Angry
that would be good
[color=#999999]Intel Core 2 Duo 2400MHz / Asus P5B SE / 4Gb DDR2 / GeForce GTS 250 / Windows 7 32 bit / Logitech Cordless Rumblepad 2[/color]
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12-01-2009, 11:02 PM
#559
Diddy Kong Offline
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Nintendo is making this too easy for us. We were able to fully emulate a highly anticipated game within 2 weeks of it releasing.
I have high hopes for this emulator. & iM running full speed!! Tongue
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12-01-2009, 11:02 PM
#560
vielhuber Offline
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everything works fine now, but i get random crashes (no desync or sth), Dolphin just crashes!
and i tried it a few times and always in world 1-2!
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