What do I change them to if I'm using xpadder?
New Super Mario Bros Wii... Help!!!
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11-18-2009, 01:53 PM
(11-18-2009, 12:16 PM)williamthegoat Wrote: What do I change them to if I'm using xpadder? Set it to your right stick and put them at 90 each.
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11-18-2009, 10:51 PM
I hope they fix the Wiimote Desync soon.... It's very hard do make it work after State Load.... I only make it once..
Is there any easy way to get it work??? Sorry about my english, I'm Brazilian (11-18-2009, 06:23 AM)kofkin00 Wrote: i made it ... (11-18-2009, 10:51 PM)izidoro Wrote: I hope they fix the Wiimote Desync soon.... It's very hard do make it work after State Load.... I only make it once.. . i had found a way by myself .. how easier made Wiimote sync. you could catch more feeling from these Demo video i did. <For Upgrade Probability of success , i changed one configure of Dolphin> Not only the popular game NSMB i had tested ... but also others with the same way. Very Well .. these game all return Operation again , when i Save State , then Load State. all something i do is just Depressed the Hotkey ( i set ) button and ( useful ) intermittent the V (it can be jump button or other) So ... if someone can compile (add these order in wiimote C++ when you use the function " Load State ") , maybe it would solve the question " Wiimote Desync "
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11-19-2009, 03:42 AM
lol, i didn't understand what you said there chinese man/engrish man , kofkin00
11-19-2009, 03:53 AM
(11-19-2009, 01:21 AM)kofkin00 Wrote: So ... if someone can compile (add these order in wiimote C++ when you use the function " Load State ") , maybe it would solve the question " Wiimote Desync "Now why does the Wiimote have to be synced in the first place? Some high precision movement that MUST be timed exactly right or the end of the world? The big question is if NSMBWII is hanging, or if the emulator is hanging because of this Wiimote sync business? There are so many solutions that can be made, if only that question gets an answer. 11-19-2009, 04:45 AM
normal saving? But you can't load a normal save with sound, right? And I think that's what all this is about...to be able to play the game with sound...
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
11-19-2009, 05:46 AM
11-19-2009, 05:52 AM
(11-19-2009, 03:53 AM)LOst Wrote: The big question is if NSMBWII is hanging, or if the emulator is hanging because of this Wiimote sync business? I'm using an emulated wiimote (360 pad and xpadder) and it still crashes, especially if I lower the "watchdog" too much. Damn, 20 runs smooth but boy is it unstable. I'm going with 30 for now for a best of both worlds. I do hope some fixes get put in place soon - I'm sure people are working on it now...but I haven't seen any commits in a while. Oh well, we just need to be patient. I'm sure this game will be runnng flawlessly in no time. I can't wait!!!!!!!
Intel Core i5 2500k @ 4.3 ghz. (Sandy Bridge CPU) / Asus P8P67 / 4 Gig Ram / GeForce GTX 660/ Creative X-fi / Win 8.1 Pro 64 bit
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