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New Super Mario Bros Wii... Help!!!
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New Super Mario Bros Wii... Help!!!
11-14-2009, 10:48 AM
#41
James333 Offline
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Anyone tried to change to interpreter core before selectiog the nu,ber of characters ?
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11-14-2009, 06:35 PM
#42
nosound97 Offline
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Won't help, it's HLE plugin issue
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11-14-2009, 07:11 PM (This post was last modified: 11-14-2009, 07:11 PM by Demimorg.)
#43
Demimorg Offline
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I dumped,placed it in sys/GC dsp_rom and dsp_coef from my GC and it still hangs after selecting number of players.
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11-14-2009, 07:37 PM
#44
EFSonic Offline
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(11-14-2009, 07:11 PM)Demimorg Wrote: I dumped,placed it in sys/GC dsp_rom and dsp_coef from my GC and it still hangs after selecting number of players.

LLE plugin and wait 30-60sec. after select number of players
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11-14-2009, 09:31 PM
#45
kronos Offline
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(11-14-2009, 10:36 AM)Nalgoso Wrote:
(11-14-2009, 06:55 AM)kronos Wrote: A backup after the intro might be the solution to play directly with HLE plugin.

yeaahh , but ... can somebody upload these ?


Sorry, I think it is not permitted now but it's work.
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11-14-2009, 10:41 PM (This post was last modified: 11-14-2009, 10:43 PM by Demimorg.)
#46
Demimorg Offline
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Yeah it works, thanks, but hangs on the end of the intro...
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11-15-2009, 12:15 AM
#47
kuno86 Offline
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Today i tried again with rev4562+LLE, and it seems to be a lot faster (around 45FPS) Big Grin
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11-15-2009, 01:58 AM
#48
kofkin00 Offline
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(11-15-2009, 12:15 AM)kuno86 Wrote: Today i tried again with rev4562+LLE, and it seems to be a lot faster (around 45FPS) Big Grin

Big Grin +1
Dolphin-x64-r4562
at same set (DX9 + LLE)
FPS from original 89% ~ 103%
up to 93% ~ 130%

well done ~ Dolphin Team! Rolleyes
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11-15-2009, 02:17 AM
#49
MasterKillua Offline
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Yeah, that's right. Now with LLE plugin you can get 44-60 fps. The bad is that you can't hear nothing D: ....
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11-15-2009, 02:38 AM
#50
StripTheSoul Offline
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*g* Alright now...with LLE DSP I got past that select player screen...then I state-saved and reloaded with HLE DSP to not get a freeze near the end of the intro...anyway, since the Wiimote doesn't seem to like loading save states it's still not playable, huh? :-|
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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