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New Super Mario Bros Wii... Help!!!
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New Super Mario Bros Wii... Help!!!
11-18-2009, 12:16 PM
#131
williamthegoat Offline
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What do I change them to if I'm using xpadder? Confused
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11-18-2009, 01:53 PM
#132
Legend80 Offline
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(11-18-2009, 12:16 PM)williamthegoat Wrote: What do I change them to if I'm using xpadder? Confused

Set it to your right stick and put them at 90 each.
Intel Core i5 2500k @ 4.3 ghz. (Sandy Bridge CPU) / Asus P8P67 / 4 Gig Ram / GeForce GTX 660/ Creative X-fi / Win 8.1 Pro 64 bit
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11-18-2009, 10:51 PM
#133
izidoro Offline
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I hope they fix the Wiimote Desync soon.... It's very hard do make it work after State Load.... I only make it once..
Is there any easy way to get it work???

Sorry about my english, I'm Brazilian
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11-19-2009, 01:21 AM (This post was last modified: 11-19-2009, 01:24 AM by kofkin00.)
#134
kofkin00 Offline
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(11-18-2009, 06:23 AM)kofkin00 Wrote: i made it ...
but it really need many detail need to watch out.
what you all have to overcome is " Load state , and keep controling Mario "

Not only the Video what i'm playing can show these detail (include your time-lag)
but also how to as soon as you input the control joystick must in 1 ~ 2 second (as i already mention before .. you must finish all movement before the Dolphin process end of " Load State")

** Maybe the way can help you to solve all game , when you use the function (Svae / Load state) .

Sorry for my poor English ..
i need a translator ( Chinese to English) help me express what i said with accuracy

My record viedo upload to Youtube

http://www.youtube.com/watch?v=jxxeSotcwlo


**the complete process i'm playing with Dolphin (NEW)

Test (World 1-1) LLE to HLE
http://www.youtube.com/watch?v=ZiO_m3leaq8

another Test (World 1-3) HLE to HLE
http://www.youtube.com/watch?v=JbRxKb33na0

i record the video by FRAPS 3.01
but Fraps only record the game window which you're playing
somebody can propose / introduce what Tool can record all Desktop (what i'm doing everything ,then you will Suddenly realize the keypoint WHY my joystick freeze)

(11-18-2009, 10:51 PM)izidoro Wrote: I hope they fix the Wiimote Desync soon.... It's very hard do make it work after State Load.... I only make it once..
Is there any easy way to get it work???

Sorry about my english, I'm Brazilian


Big Grin . i had found a way by myself .. how easier made Wiimote sync.
you could catch more feeling from these Demo video i did.
<For Upgrade Probability of success , i changed one configure of Dolphin>
Not only the popular game NSMB i had tested ... but also others with the same way.
Very Well .. these game all return Operation again , when i Save State , then Load State.
all something i do is just Depressed the Hotkey ( i set ) button and ( useful ) intermittent the V (it can be jump button or other)

So ... if someone can compile (add these order in wiimote C++ when you use the function " Load State ") , maybe it would solve the question " Wiimote Desync "
If you intend to learn Chinese Language to communicate., Wellcome PM me Big Grin
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11-19-2009, 03:42 AM
#135
LuisR14
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lol, i didn't understand what you said there chinese man/engrish man Big Grin, kofkin00 Tongue
11-19-2009, 03:53 AM
#136
LOst Offline
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(11-19-2009, 01:21 AM)kofkin00 Wrote: So ... if someone can compile (add these order in wiimote C++ when you use the function " Load State ") , maybe it would solve the question " Wiimote Desync "
Now why does the Wiimote have to be synced in the first place? Some high precision movement that MUST be timed exactly right or the end of the world?
The big question is if NSMBWII is hanging, or if the emulator is hanging because of this Wiimote sync business?

There are so many solutions that can be made, if only that question gets an answer.
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11-19-2009, 04:02 AM
#137
williamthegoat Offline
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I'm not even bothering with save states. Normal saving works just fine
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11-19-2009, 04:45 AM
#138
StripTheSoul Offline
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normal saving? But you can't load a normal save with sound, right? And I think that's what all this is about...to be able to play the game with sound...
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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11-19-2009, 05:46 AM
#139
LOst Offline
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(11-19-2009, 04:45 AM)StripTheSoul Wrote: normal saving? But you can't load a normal save with sound, right? And I think that's what all this is about...to be able to play the game with sound...
Once having sound, it doesn't stop the emulator/game from crashing after a few minutes.
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11-19-2009, 05:52 AM
#140
Legend80 Offline
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(11-19-2009, 03:53 AM)LOst Wrote: The big question is if NSMBWII is hanging, or if the emulator is hanging because of this Wiimote sync business?

There are so many solutions that can be made, if only that question gets an answer.

I'm using an emulated wiimote (360 pad and xpadder) and it still crashes, especially if I lower the "watchdog" too much. Damn, 20 runs smooth but boy is it unstable. I'm going with 30 for now for a best of both worlds. I do hope some fixes get put in place soon - I'm sure people are working on it now...but I haven't seen any commits in a while. Oh well, we just need to be patient. I'm sure this game will be runnng flawlessly in no time. I can't wait!!!!!!!
Intel Core i5 2500k @ 4.3 ghz. (Sandy Bridge CPU) / Asus P8P67 / 4 Gig Ram / GeForce GTX 660/ Creative X-fi / Win 8.1 Pro 64 bit
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