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New Super Mario Bros (lag) w\net play -unstable ping in this game only
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New Super Mario Bros (lag) w\net play -unstable ping in this game only
12-14-2015, 07:13 PM
#1
Ahmedrehan98
Unregistered
 
we (2players) tried playing melee and it worked well , with gc emulated controls
in New Super Mario Bros we disabled wiimote extensions , using emulated wiimotes
it starts and plays , but with heavy lag , his\or mine (no matter which will host) ping starts jumping , while melee works great with stable ping
any thing to limit that ping roar ? like disabling certain controls or assigning it to static keys , instead of mouse \ analog or something ?
or a work around to play it without wiimote emulations ?
note : it also always state a desync at start , (~the wiimote instruction screen)
-tried with 2 different players , one with 60ping (same country) in melee , other 140ping (other country) in melee
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12-16-2015, 10:30 PM
#2
Ahmedrehan98
Unregistered
 
is the lag even caused by the wiimotes ?
a wrong configuration ?
by this particular game ?
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12-16-2015, 11:09 PM
#3
degasus Offline
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If you're talking about the lag while one player is dying, that's not a dolphin issue. This also happens on the real hardware...
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12-17-2015, 01:19 AM
#4
Ahmedrehan98
Unregistered
 
(12-16-2015, 11:09 PM)degasus Wrote: If you're talking about the lag while one player is dying, that's not a dolphin issue. This also happens on the real hardware...

no ,theres an framedrop \ low fps issue all the time
it doesn't happen with melee , it happens with new bros only
also when starting a game the first cutscnene plays smoothly , when we regain control again it starts framedroping like crazy with low fps no matter how high we raise the padbuffer , game runs solid 60 in singleplayer on both pcs ,
the ping starts jumping too
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