we (2players) tried playing melee and it worked well , with gc emulated controls
in New Super Mario Bros we disabled wiimote extensions , using emulated wiimotes
it starts and plays , but with heavy lag , his\or mine (no matter which will host) ping starts jumping , while melee works great with stable ping
any thing to limit that ping roar ? like disabling certain controls or assigning it to static keys , instead of mouse \ analog or something ?
or a work around to play it without wiimote emulations ?
note : it also always state a desync at start , (~the wiimote instruction screen)
-tried with 2 different players , one with 60ping (same country) in melee , other 140ping (other country) in melee
in New Super Mario Bros we disabled wiimote extensions , using emulated wiimotes
it starts and plays , but with heavy lag , his\or mine (no matter which will host) ping starts jumping , while melee works great with stable ping
any thing to limit that ping roar ? like disabling certain controls or assigning it to static keys , instead of mouse \ analog or something ?
or a work around to play it without wiimote emulations ?
note : it also always state a desync at start , (~the wiimote instruction screen)
-tried with 2 different players , one with 60ping (same country) in melee , other 140ping (other country) in melee