Shonumi Wrote:OGL displays -> 2x/4x/8x MSAA, 4x/9x/16x SSAA
D3D displays -> 2x/4x/8x MSAA, SSAA
That would not work.* In D3D SSAA "switches" all of the options from MSAA to SSAA, so what was 4x MSAA is now 4x SSAA. And we have no control over that at all.
So I'm pretty sure we could do 2x/4x/8x MSAA, 2x/4x/8x SSAA (fyi I'm pretty sure there is no such thing as "9x", old Dolphin had "9x" as a hack increasing IR and applying SSAA.), but because of how D3D's dropdown displays items from the driver, it's MSAA or SSAA, and no way to show both at the same time. Plus OpenGL changed to mimic D3D's style anyway, and that's what HdkR and degasus were following.
*I'm not an expert, or even a coder! I'm just saying things I've heard from degasus and neobrain.
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