(06-02-2014, 03:30 PM)Q8-V08 Wrote: How many play store apps actually utilise opengles 3.0/3.1 though apart from benchmarks?
I can't think of any, it's no wonder Qualcomm are that lazy they'll only get their arses into gear for their customers not consumers. The only decent looking Android games are Dead Trigger & Ridge Racer Slipstream, hell emulated Dreamcast games look better than the majority of what the play store has on offer, their no better than crappy flash games.
Erm... it makes total sense that Qualcomm isn't prioritizing GLES3 until it gains a wider market share. That's how businesses work. If Dolphin is the only app really hitting these GLES bugs, and Dolphin is still unusably slow... it would be irresponsible from a business perspective for Qualcomm to invest a ton of time into it right now.
And I agree that there is a disturbing lack of quality 3D games on Android. I don't even count Dead Trigger, it looks good but the gameplay is still horrible, it's obvious that they don't have much experience with game design. But this is mostly the consumers fault. People are cheap fucks. No one is going to spend $40 on an Android game, even if it rivals 3DS in terms of game design but with much better graphics. It's sad, but look at Square-Enix, they've ported a ton of games and released them at $10-20 and everyone's response is "wtf get real I'm not spending that much". The money just isn't there for proper quality graphics intensive 3D games on Android. :/
