(05-21-2014, 06:23 AM)byuu Wrote: What really surprises me is the compatibility. I was under the impression there were no issues with Dolphin+VBA-M. Hearing that higan has higher compatibility already is somewhat surreal to me.If you consider any of the vba-m code, this becomes less of a mystery.
http://sourceforge.net/p/vbam/code/HEAD/tree/trunk/src/gba/GBA.cpp
(05-21-2014, 06:23 AM)byuu Wrote: My GBA emulation is relatively young. Only about 1-2 months of real development work has gone into it thus far. It strives for very high accuracy and simulates all of the various wait-states and penalties of the GBA. The really big problem with it right now is that I've been unable to find reliable information to emulate ROM prefetch, which greatly speeds up some games. So by emulating all of the slowdowns, and not the major speedup, the result is emulation that can run significantly slower than a real GBA. In emulation, running way too fast is much better than running a little too slow, so this is a big deal.The fortunate thing here is that any computer capable of running dolphin can do (at least one instance of) higan, no problem. I can get about 300fps in a normal release build of higan and whatever the stock settings are, while dolphin is running. See, it's a good thing that dolphin doesn't use all your cores!
