I'm experiencing now a new annoying and weird problem. Since 4.0-1569, when I turn on Gecko Codes
on any Wii game, Dolphin freezes. The strangest part about this is when I start a game, in the title bar, JIT 64 switches to Interpreter 64.
And as the interpreter is unbelievingly slow, I guess this causes the problem.
Action Replay Codes on Gamecube games work just fine and there's no switching of the CPU engine. I have this
problem on all Wii Games even when I only turn on one code.
Thank you for your help!
on any Wii game, Dolphin freezes. The strangest part about this is when I start a game, in the title bar, JIT 64 switches to Interpreter 64.
And as the interpreter is unbelievingly slow, I guess this causes the problem.
Action Replay Codes on Gamecube games work just fine and there's no switching of the CPU engine. I have this
problem on all Wii Games even when I only turn on one code.
Thank you for your help!
These are the specs of my laptop:
XMG Pro 17
Windows 11 x64
Intel Core i7-9750H @ 2.60 GHz (4.50 GHz Turbo Boost)
NVidia GeForce RTX 2070 @ 8GB VRAM
32 GB RAM DDR4
XMG Pro 17
Windows 11 x64
Intel Core i7-9750H @ 2.60 GHz (4.50 GHz Turbo Boost)
NVidia GeForce RTX 2070 @ 8GB VRAM
32 GB RAM DDR4