"I suppose this is more of a notification to the devs than a please help me since i will be rolling back to fix this current issue."
Game example: Metroid Prime Trilogy - Prime 1
On Build 5.0-19368-x64 The only performance hit i have ever recieved was looking up into rain or exiting an under water section.
Today i updated to 5.0-19870-x64 and i am now getting 10-30% speed drops when opening doors, activating morphball, opening a menu/map etc.
Turning off all enhancements & dropping the resolution to native has no noticeable effect on the hit severity.
The only option that I have seen so far that lessens the performance hit slightly is enabling MMU in advanced options.
[color=#000000]Backend:[/color]
[color=#000000]Direct3D 12[/color]
[color=#000000]Operating System:
Win10 Pro x64
Processor/CPU:
I5-4570 3.2 - 3.7Ghz
Video Card/GPU:
Nvidia GTX 1650 Super OC
Memory/RAM:
16GB 4x 4GB DDR3
Dolphin Revision Currently Using:
Dolphin 5.0-19870-x64 going back to Dolphin 5.0-19368-x64 [/color]
Game example: Metroid Prime Trilogy - Prime 1
On Build 5.0-19368-x64 The only performance hit i have ever recieved was looking up into rain or exiting an under water section.
Today i updated to 5.0-19870-x64 and i am now getting 10-30% speed drops when opening doors, activating morphball, opening a menu/map etc.
Turning off all enhancements & dropping the resolution to native has no noticeable effect on the hit severity.
The only option that I have seen so far that lessens the performance hit slightly is enabling MMU in advanced options.
[color=#000000]Backend:[/color]
[color=#000000]Direct3D 12[/color]
[color=#000000]Operating System:
Win10 Pro x64
Processor/CPU:
I5-4570 3.2 - 3.7Ghz
Video Card/GPU:
Nvidia GTX 1650 Super OC
Memory/RAM:
16GB 4x 4GB DDR3
Dolphin Revision Currently Using:
Dolphin 5.0-19870-x64 going back to Dolphin 5.0-19368-x64 [/color]