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New GCPad Plugin
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New GCPad Plugin
03-20-2010, 01:42 AM (This post was last modified: 03-20-2010, 11:34 AM by Plakkis.)
#71
Plakkis Offline
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(03-19-2010, 04:22 AM)Billiard26 Wrote:
(03-18-2010, 09:47 PM)Plakkis Wrote: A seperate Half press button would be great. Its much easier to use a seperate half press, than double tapping buttons. (Makes many moves, and moving easier in SSBB)

For which buttons? :| The triggers both let you set a half press. You can also use the modifier for a half press on the sticks. The A and B buttons are analog too, but I don't know of any games that take advantage of that.
Edit: It seems I broke the main stick modifier in patch 4. I'll release a new patch with a fix later. Tongue

Yea i forgot to say that half press for main stick, and that explains why modifier (that we thought should be "half press button" didn't work)

EDIT: Also, im new at compiling stuff, how do i make this code patch work? : /
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03-20-2010, 04:05 AM
#72
UnseenK Offline
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I'm not sure if this is a glitch with this particular plugin, or the emulator itself, but when I go to 1 player modes for Super Smash Brothers Melee, the c-stick (right analog on my 360 pad) no longer works properly, however it works in VS mode just fine.
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03-20-2010, 05:24 AM
#73
bob122577
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(03-20-2010, 01:16 AM)Billiard26 Wrote: Enable the controllers in the main Dolphin config.
Nobody post in this thread anymore, aight?
Post in my thread in the "Code Patches" forum section.

THANKS! I feel really stupid now....Sad
03-20-2010, 08:00 AM
#74
thaCASHdude Offline
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(03-20-2010, 04:05 AM)UnseenK Wrote: I'm not sure if this is a glitch with this particular plugin, or the emulator itself, but when I go to 1 player modes for Super Smash Brothers Melee, the c-stick (right analog on my 360 pad) no longer works properly, however it works in VS mode just fine.

its not used in 1p mode.
Don't let tha name fool you... I'm not rich... yet... Tongue
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03-20-2010, 03:25 PM
#75
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Right, I found out in Versus mode I can shield, and can even light shield, however I can't l-cancel with the shoulder buttons that I use to shield, or air dodge.

Weird huh?
Rig specs:
Windows 7 64 bit Home
4 GB DDR2
Radeon HD 4870 1 GB
Core 2 Duo E8400
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03-21-2010, 08:38 AM (This post was last modified: 03-21-2010, 08:44 AM by Squall Leonhart.)
#76
Squall Leonhart Offline
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(03-14-2010, 03:04 AM)Legend80 Wrote: Does it fix the Rumble problem on 64bit, i.e. does it work finally??

Can someone compile this for me so other (non-self-compilers) can try? Thanks!!

*slaps Legend*

works now mate, ^_^

Quote:I don't think there's a x64 version of XBCD. Not that I've ever seen at least.

previously the installer contained both x32 and x64 XBCD.sys files, but xbcdr.dll was still based on the old vc6 code. This has been addressed and source has been cleaned, made VC9 compliant and made compatible with x64 (Thanks for that KrossX).

that said.... XBCD 0.2.7 requires a minimum of Windows XP now.
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03-21-2010, 09:42 AM (This post was last modified: 03-21-2010, 09:44 AM by Legend80.)
#77
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*slaps myself* rumble on x64!!! And to think I almost "considered" going back to the MS x360 drivers! Awesome, now XBCD users can have rumble on 64bit! Since you can use DirectInput and they have a Xinput emulator here: http://www.tocaedit.com/IB/index.php?act=home you get the best of both worlds! Throw in a full config app and be able to switch controller setups on the fly, I can't think of why you would use anything else!! Tongue
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03-21-2010, 10:14 AM
#78
Squall Leonhart Offline
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hmm i noticed triangle wave and sawtooth up are now working in pcsx/harakiri....

i wish there was an application available to test all the supported rumble types.
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03-21-2010, 11:25 AM
#79
Oehr
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why hasnt this been merged yet? then i can finally use my gc controller! theres a bug with the joybox 13(gc controller to usb adapter) that inverted the y-axis for the c-stick for the old plugin!
03-21-2010, 11:38 AM
#80
Billiard26 Offline
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(03-21-2010, 11:25 AM)Oehr Wrote: why hasnt this been merged yet? i can finally use my gc controller! theres a bug with the joybox 13(gc controller to usb adapter) that inverted the y-axis for the c-stick!

It will be soon probably. The devs have told me a few changes that I need to make before it will be acceptable for the Dolphin project. Smile
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