• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Dolphin Patches (Archive) v
« Previous 1 ... 3 4 5 6 7 Next »

New GCPad Plugin
View New Posts | View Today's Posts

Pages (17): « Previous 1 ... 4 5 6 7 8 ... 17 Next »
Jump to page 
Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
New GCPad Plugin
03-18-2010, 04:59 AM
#51
N1K0L4Z Offline
x64 Build Problem Child
**
Posts: 6
Threads: 0
Joined: Mar 2010
I can't use Mediafire, because my dad blocked me from this site. Try Hotfile, I don't care how lame it is, as long as I can get the Plugin.
Once I get v2.0 RC1 up and running, my assault on the mint can begin!Tongue
Find
03-18-2010, 05:04 AM (This post was last modified: 03-18-2010, 05:07 AM by boogerlad.)
#52
boogerlad Offline
Above and Beyond
*******
Posts: 1,134
Threads: 21
Joined: Apr 2009
eliminating the plugin system would mean that binary only plugins like your initial release would cease to exist. Would the wiimote plugin of yours do real wiimotes too? I suppose you aren't rewriting that are you?
Find
03-18-2010, 05:05 AM
#53
N1K0L4Z Offline
x64 Build Problem Child
**
Posts: 6
Threads: 0
Joined: Mar 2010
How do I implement the Patch? I can't code.
Once I get v2.0 RC1 up and running, my assault on the mint can begin!Tongue
Find
03-18-2010, 05:17 AM (This post was last modified: 03-18-2010, 05:22 AM by Billiard26.)
#54
Billiard26 Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 2,661
Threads: 8
Joined: Feb 2010
(03-18-2010, 05:04 AM)boogerlad Wrote: eliminating the plugin system would mean that binary only plugins like your initial release would cease to exist. Would the wiimote plugin of yours do real wiimotes too? I suppose you aren't rewriting that are you?
That is correct. Being an open source program, anyone can just modify the code if they want some other form of input or any other modifications. Plugins aren't needed.
AFAIK the real wiimote part isn't much code, just transferring raw data to and from the wiimote. I probably wont rewrite much of it, but it will certainly still be a supported feature.

(03-18-2010, 05:05 AM)N1K0L4Z Wrote: How do I implement the Patch? I can't code.
Someone would have to compile it for you then. I posted an older version earlier in this thread. Give me a few minutes and I'll compile a new one for you. I assume you want the x64 version from the text under your name.
Edit: here you go
.7z   Plugin_GCPadNewFromPatch5.7z (Size: 495.37 KB / Downloads: 382)
Grab an updated SDL.1.3.dll from one of the downloads in my first post if you need one.
Find
03-18-2010, 05:45 AM
#55
N1K0L4Z Offline
x64 Build Problem Child
**
Posts: 6
Threads: 0
Joined: Mar 2010
Ok, it's in the plugins directory but I still get the error:
"Error loading Plugins/Plugin_GCPad.dll:can't read info"
How do I fix this?
Once I get v2.0 RC1 up and running, my assault on the mint can begin!Tongue
Find
03-18-2010, 05:49 AM
#56
Billiard26 Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 2,661
Threads: 8
Joined: Feb 2010
(03-18-2010, 05:45 AM)N1K0L4Z Wrote: Ok, it's in the plugins directory but I still get the error:
"Error loading Plugins/Plugin_GCPad.dll:can't read info"
How do I fix this?

Sounds like you didn't choose "Dolphin GCPad New" from the plugins dialog.
Also make sure the SDL dll is in the main Dolphin directory, not in the Plugins directory.
Find
03-18-2010, 05:54 AM
#57
N1K0L4Z Offline
x64 Build Problem Child
**
Posts: 6
Threads: 0
Joined: Mar 2010
Bingo, I got a plug-in read. Now, to play SA2B.
Once I get v2.0 RC1 up and running, my assault on the mint can begin!Tongue
Find
03-18-2010, 06:01 AM
#58
Jack Frost Offline
aka. BhaaL
**********
Developers (Some Administrators and Super Moderators)
Posts: 510
Threads: 3
Joined: Oct 2009
Another good thing about it, nakee mentioned earlier that he thought of merging emulated Wiimote and Pad, making real Wiimote a separate plugin.
Find
03-18-2010, 06:34 AM (This post was last modified: 03-18-2010, 06:41 AM by death-droid.)
#59
death-droid Offline
Member
***
Posts: 180
Threads: 0
Joined: Apr 2009
Quote:No. I don't think so. Why would it still not work for anyone else, while it works on the x86 version :/ .
Because x86 drivers aren't meant to work with 64bit applications and vise versa.
I'll check when i get home in 7 hours.
Find
03-18-2010, 02:10 PM
#60
Legend80 Offline
Senior Member
****
Posts: 357
Threads: 21
Joined: Jul 2009
(03-18-2010, 06:34 AM)death-droid Wrote:
Quote:No. I don't think so. Why would it still not work for anyone else, while it works on the x86 version :/ .
Because x86 drivers aren't meant to work with 64bit applications and vise versa.
I'll check when i get home in 7 hours.

I don't think there's a x64 version of XBCD. Not that I've ever seen at least.
Intel Core i5 2500k @ 4.3 ghz. (Sandy Bridge CPU) / Asus P8P67 / 4 Gig Ram / GeForce GTX 660/ Creative X-fi / Win 8.1 Pro 64 bit
Find
« Next Oldest | Next Newest »
Pages (17): « Previous 1 ... 4 5 6 7 8 ... 17 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode