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New GCPad Plugin
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New GCPad Plugin
03-18-2010, 04:09 PM (This post was last modified: 03-18-2010, 04:15 PM by death-droid.)
#61
death-droid Offline
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I see what you mean about the rumble problem Tongue
Anyway the reason i said shouldn't be the problem anyway.

If your still interested tho, there is a link to download the 64bit version here. http://redcl0ud.1.forumer.com/index.php?showtopic=932&st=15&;
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03-18-2010, 09:47 PM
#62
Plakkis Offline
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A seperate Half press button would be great. Its much easier to use a seperate half press, than double tapping buttons. (Makes many moves, and moving easier in SSBB)
Dolphin + Brawl with proper resolutions. The way brawl is ment to be played.
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03-19-2010, 04:22 AM
#63
Legend80 Offline
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(03-18-2010, 04:09 PM)death-droid Wrote: I see what you mean about the rumble problem Tongue
Anyway the reason i said shouldn't be the problem anyway.

If your still interested tho, there is a link to download the 64bit version here. http://redcl0ud.1.forumer.com/index.php?showtopic=932&st=15&;

Link dead. I wonder if they're available anywhere else? I wonder if this actually allows rumble on 64bit apps. (assuming there's no way that can get done with the x86 version). Just seems weird, it can do everything else with 64 bit apps....just not rumble. There's got to way to fix that.
Intel Core i5 2500k @ 4.3 ghz. (Sandy Bridge CPU) / Asus P8P67 / 4 Gig Ram / GeForce GTX 660/ Creative X-fi / Win 8.1 Pro 64 bit
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03-19-2010, 04:22 AM (This post was last modified: 03-19-2010, 06:34 AM by Billiard26.)
#64
Billiard26 Offline
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(03-18-2010, 09:47 PM)Plakkis Wrote: A seperate Half press button would be great. Its much easier to use a seperate half press, than double tapping buttons. (Makes many moves, and moving easier in SSBB)

For which buttons? :| The triggers both let you set a half press. You can also use the modifier for a half press on the sticks. The A and B buttons are analog too, but I don't know of any games that take advantage of that.
Edit: It seems I broke the main stick modifier in patch 4. I'll release a new patch with a fix later. Tongue

(03-19-2010, 04:22 AM)Legend80 Wrote:
(03-18-2010, 04:09 PM)death-droid Wrote: I see what you mean about the rumble problem Tongue
Anyway the reason i said shouldn't be the problem anyway.

If your still interested tho, there is a link to download the 64bit version here. http://redcl0ud.1.forumer.com/index.php?showtopic=932&st=15&;

Link dead. I wonder if they're available anywhere else? I wonder if this actually allows rumble on 64bit apps. (assuming there's no way that can get done with the x86 version). Just seems weird, it can do everything else with 64 bit apps....just not rumble. There's got to way to fix that.

I have been using the x64 XBCD drivers all along. Still no rumble in x64 apps.
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03-19-2010, 06:48 AM
#65
Legend80 Offline
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That's a shame. I guess no rumble for us then. Sad I'm not sure what XBCD version I'm running, but I know it is the absolute latest. Hope they get FZero working on 32bit then!
Intel Core i5 2500k @ 4.3 ghz. (Sandy Bridge CPU) / Asus P8P67 / 4 Gig Ram / GeForce GTX 660/ Creative X-fi / Win 8.1 Pro 64 bit
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03-19-2010, 06:52 AM
#66
Billiard26 Offline
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(03-19-2010, 06:48 AM)Legend80 Wrote: That's a shame. I guess no rumble for us then. Sad I'm not sure what XBCD version I'm running, but I know it is the absolute latest. Hope they get FZero working on 32bit then!

Just use the normal XInput drivers!!, you are using a 360 gamepad Tongue
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03-19-2010, 09:28 AM
#67
Legend80 Offline
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(03-19-2010, 06:52 AM)Billiard26 Wrote:
(03-19-2010, 06:48 AM)Legend80 Wrote: That's a shame. I guess no rumble for us then. Sad I'm not sure what XBCD version I'm running, but I know it is the absolute latest. Hope they get FZero working on 32bit then!

Just use the normal XInput drivers!!, you are using a 360 gamepad Tongue

So if I switch to Xinput, this plugin (64 bit version) will allow me rumble on 64 bit Dolphin?
Intel Core i5 2500k @ 4.3 ghz. (Sandy Bridge CPU) / Asus P8P67 / 4 Gig Ram / GeForce GTX 660/ Creative X-fi / Win 8.1 Pro 64 bit
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03-19-2010, 11:40 AM
#68
Billiard26 Offline
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(03-19-2010, 09:28 AM)Legend80 Wrote: So if I switch to Xinput, this plugin (64 bit version) will allow me rumble on 64 bit Dolphin?

Yes
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03-19-2010, 10:28 PM
#69
bob122577
Unregistered
 
PLEASE HELP A n00b
first of all THANK YOU for making an alternative!

I am trying to play multiplayer games, and the plugin detects the other devices, but the games(SSBM & MKBig GrinD) only read the first player's input. how do I fix this?
thank you!!Big Grin
03-20-2010, 01:16 AM
#70
Billiard26 Offline
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(03-19-2010, 10:28 PM)bob122577 Wrote: PLEASE HELP A n00b
first of all THANK YOU for making an alternative!

I am trying to play multiplayer games, and the plugin detects the other devices, but the games(SSBM & MKBig GrinD) only read the first player's input. how do I fix this?
thank you!!Big Grin

Enable the controllers in the main Dolphin config.
Nobody post in this thread anymore, aight?
Post in my thread in the "Code Patches" forum section.
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