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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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New Framelimiter - Test
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New Framelimiter - Test
08-03-2009, 11:30 PM (This post was last modified: 08-04-2009, 04:41 AM by sskkiipp.)
#1
sskkiipp Offline
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Hey,

as the threadname implies I've rewritten the framelimiter and would like people to test it and give some feedback.

Ok, here it is :

In svn since r3934
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08-04-2009, 03:13 AM
#2
dyoo Offline
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Just one question: Do we really need framelimiter? I think framelimiters are unnecessary when everyone gets slow speed.
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08-04-2009, 03:18 AM
#3
sskkiipp Offline
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(08-04-2009, 03:13 AM)dyoo Wrote: Just one question: Do we really need framelimiter? I think framelimiters are unnecessary when everyone gets slow speed.

Smile I actually have some games running way tooo fast. So, yep me and probably others need the frames to be limited Big Grin
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08-04-2009, 03:20 AM (This post was last modified: 08-04-2009, 03:20 AM by dyoo.)
#4
dyoo Offline
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ah, i see. Thanks for quick answer Smile
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08-04-2009, 03:23 AM
#5
cmccmc
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Ill test. We need some one to make a framskipper
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08-04-2009, 04:12 AM
#6
sskkiipp Offline
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(08-04-2009, 03:23 AM)cmccmc Wrote: Ill test. We need some one to make a framskipper

You could try VideoInterface.cpp's Update function for frameskip.
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08-04-2009, 04:37 AM
#7
DacoTaco Offline
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look on Google code Tongue
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08-04-2009, 04:40 AM
#8
sskkiipp Offline
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yes this could be closed Smile its in svn now Big Grin
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08-04-2009, 05:46 AM
#9
ssbbtriforce Offline
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add unlimited jit cache patch from issue 1236
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08-04-2009, 07:14 PM
#10
abfab126 Offline
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Thx for this sskkiipp ^^
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