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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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New feature: Post processing shaders
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New feature: Post processing shaders
06-09-2009, 06:00 PM
#11
KHRZ Offline
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Is it something that's not originally on the GC/wii? It looks great
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06-10-2009, 05:18 AM
#12
boogerlad Offline
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yep. Bloom wasn't available on wii/gc.
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06-10-2009, 06:22 AM
#13
abfab126 Offline
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(06-09-2009, 06:56 AM)ector Wrote: I was bored so I added post-processing shader support in R3380. Does not work together with AA.

To use the included bloom shader, make sure bad_bloom.txt is under your Dolphin/User/Shaders directory, and set PostProcessingShader = bad_bloom under [Enhancements] in the gfx_opengl.ini file in User/Config.

Results - see attached images. The included bloom shader is named bad_bloom for a reason Smile

Post your best bloom shots below!

Before:


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Cant find the shaders directory rev 3388?
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06-10-2009, 06:54 AM
#14
DacoTaco Offline
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(06-10-2009, 06:22 AM)abfab126 Wrote:
(06-09-2009, 06:56 AM)ector Wrote: I was bored so I added post-processing shader support in R3380. Does not work together with AA.

To use the included bloom shader, make sure bad_bloom.txt is under your Dolphin/User/Shaders directory, and set PostProcessingShader = bad_bloom under [Enhancements] in the gfx_opengl.ini file in User/Config.

Results - see attached images. The included bloom shader is named bad_bloom for a reason Smile

Post your best bloom shots below!

Before:


After:

Cant find the shaders directory rev 3388?
copy it from Data\User\shaders?
[Image: PeachSig.jpg]
[Image: 566286.png]
[Image: 2280403.png]
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06-10-2009, 07:04 AM
#15
ector Offline
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(06-10-2009, 06:54 AM)Daco Wrote:
(06-10-2009, 06:22 AM)abfab126 Wrote:
(06-09-2009, 06:56 AM)ector Wrote: I was bored so I added post-processing shader support in R3380. Does not work together with AA.

To use the included bloom shader, make sure bad_bloom.txt is under your Dolphin/User/Shaders directory, and set PostProcessingShader = bad_bloom under [Enhancements] in the gfx_opengl.ini file in User/Config.

Results - see attached images. The included bloom shader is named bad_bloom for a reason Smile

Post your best bloom shots below!

Before:


After:

Cant find the shaders directory rev 3388?
copy it from Data\User\shaders?

the auto copy on build doesn't seem to work :/ Don't know why...
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06-10-2009, 07:20 AM (This post was last modified: 06-10-2009, 07:32 AM by abfab126.)
#16
abfab126 Offline
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After a little search , can't still find the shaders^^
Any ideas?

Could you upload the folder maybe ?or the text ?

thx
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06-10-2009, 07:33 AM (This post was last modified: 06-10-2009, 08:48 AM by ector.)
#17
ector Offline
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Strange? Here they are on the SVN anyway: http://code.google.com/p/dolphin-emu/source/browse/trunk#trunk/Data/User/Shaders

And here's Mario & Peach on an acid trip:

   

Monkey Ball as Mad World:

   
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06-10-2009, 11:07 AM
#18
Dr.Kachu Offline
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i was playing around a bit with the shader thing, and did this crappy but not so crappy cel shader filter. :3


Attached Files Thumbnail(s)
   

.txt   celshader.txt (Size: 411 bytes / Downloads: 252)
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06-11-2009, 10:57 PM
#19
Solis
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Very interesting feature, great job. Love the Madworld filter especially, props for coming up with something that looks so convincing! Would it be possible to add a bloom filter that's a bit more subtle than the current implimentation though? Or if it's simple enough, what value needs to be changed when you go to the edit option for the post processing filter. I think it adds a nice effect personally, if it's a little too excessive (not "bad", just overabundant Wink )
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06-11-2009, 11:01 PM
#20
abfab126 Offline
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Everything implemented in 3404 ^^ Really nice feature ! Thx Ector !
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