SpiderTECH there are enough shaders already(In the newer revisions)
Plus anyone can make them if they wanted to
Oh yeah here is the mad world shader inverted
Plus anyone can make them if they wanted to
Oh yeah here is the mad world shader inverted
Code:
uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
float4 emboss = (texRECT(samp0, uv0+1).rgba - texRECT(samp0, uv0-1).rgba)*2.0f;
emboss -= (texRECT(samp0, uv0+float2(1,-1)).rgba - texRECT(samp0, uv0+float2(-1,1)).rgba);
float4 color = texRECT(samp0, uv0).rgba;
if (color.r > 0.8 && color.b + color.b < 0.2)
ocol0 = float4(1,0,0,0);
else {
color += emboss;
if (dot(color.rgb, float3(0.3, 0.5, 0.2)) < 0.5)
ocol0 = float4(1,1,1,1);
else
ocol0 = float4(0,0,0,0);
}
}