Just use WiiLoad like in old times? You'll need some other files from the povray 3.6 source to run it tho (not sure if delroth told you that).
New Dolphin CPU Benchmark - NO GAME REQUIRED
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01-18-2014, 10:14 PM
(This post was last modified: 01-18-2014, 10:16 PM by Anti-Ultimate.)
Even if I manage to get it to run, It most likely won't be worth the effort only to find out that it's exactly the same as the Wii.
01-18-2014, 10:37 PM
(This post was last modified: 01-18-2014, 11:00 PM by Nintendo Maniac 64.)
(01-18-2014, 10:09 PM)Anti-Ultimate Wrote: I for the Lord of god can't get this thing to be recognized in HBC. What am I supposed to do^^Rename the file to boot.elf and put it in it's own folder inside "Apps" so that the entire path looks like this: sd:\apps\folder\boot.elf Anyway, I finally got around to benchmarking my little old Brisbane that I use in my main desktop PC. This was purely at stock settings. CPU: AMD "Brisbane" Athlon 64 x2 4800+ @ 2.5GHz (no OC, N/A turbo) OS: Windows 7 Time: 32 minutes 17 seconds Screenshot: http://i.imgur.com/p8qaNyU.png
Dolphin 5.0 CPU benchmark
CPU: Xeon E3-1246 v3 (4c/8t Haswell/Intel 4th gen) — core & cache @ 3.9GHz via multicore enhancement GPU: Intel integrated HD Graphics P4600 RAM: 4x8GB Corsair Vengence @ DDR3-1600 OS: Linux Mint 20.3 Xfce + [VM] Win7 SP1 x64 01-18-2014, 10:39 PM
(01-18-2014, 10:37 PM)Nintendo Maniac 64 Wrote:(01-18-2014, 10:09 PM)Anti-Ultimate Wrote: I for the Lord of god can't get this thing to be recognized in HBC. What am I supposed to do^^Rename the file to boot.elf and put it in it's own folder inside "Apps" so that the entire path looks like this: OH. I'm an idiot. Of course I'm supposed to rename it to boot.elf^^ 01-18-2014, 10:44 PM
(01-18-2014, 09:55 PM)delroth Wrote: Use http://delroth.net/povray.elf on a real console (fixes a bug in the shipped .elf which isn't noticeable on Dolphin).Have you considered updating the benchmark download to use this new .elf for consistency sake? That way if the bug becomes noticeable in newer versions of Dolphin then people will be able to just re-use the one provided with the benchmark.
Dolphin 5.0 CPU benchmark
CPU: Xeon E3-1246 v3 (4c/8t Haswell/Intel 4th gen) — core & cache @ 3.9GHz via multicore enhancement GPU: Intel integrated HD Graphics P4600 RAM: 4x8GB Corsair Vengence @ DDR3-1600 OS: Linux Mint 20.3 Xfce + [VM] Win7 SP1 x64 01-18-2014, 10:48 PM
Doesn't run. Just gives me 0 Seconds of time because some file is missing. I quit.I guarentee it's the same time as the Wii. (Delroth, did you implement 3-core support for the vWii o.O?)
01-18-2014, 10:53 PM
(This post was last modified: 01-18-2014, 10:54 PM by Nintendo Maniac 64.)
(01-18-2014, 10:48 PM)Anti-Ultimate Wrote: I guarentee it's the same time as the Wii.I guess I shouldn't tell you that there are reports of a couple games running with slowdown in Devolution on a Wii U but with the very same games running just fine in Devolution on an actual Wii.
Dolphin 5.0 CPU benchmark
CPU: Xeon E3-1246 v3 (4c/8t Haswell/Intel 4th gen) — core & cache @ 3.9GHz via multicore enhancement GPU: Intel integrated HD Graphics P4600 RAM: 4x8GB Corsair Vengence @ DDR3-1600 OS: Linux Mint 20.3 Xfce + [VM] Win7 SP1 x64 01-18-2014, 10:59 PM
It's most likely related to read speed of the media and not hardware performance though.
01-18-2014, 11:00 PM
No, they're just false reports.
Delroth, can you make a new build with L2Enhance() called at the start of main()? 01-18-2014, 11:07 PM
(01-18-2014, 11:00 PM)tueidj Wrote: Delroth, can you make a new build with L2Enhance() called at the start of main()? http://delroth.net/povray.l2enhance.elf |
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