• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Hardware v
« Previous 1 ... 159 160 161 162 163 ... 189 Next »

New Benchmark
View New Posts | View Today's Posts

Poll: Which game do we want to bench?
This poll is closed.
Zelda WW
44.44%
8 44.44%
Zelda TP
33.33%
6 33.33%
SMS
22.22%
4 22.22%
Total 18 vote(s) 100%
* You voted for this item. [Show Results]

Pages (4): « Previous 1 2 3 4
Thread Closed 
Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
New Benchmark
09-20-2012, 03:44 AM (This post was last modified: 09-20-2012, 03:44 AM by Starscream.)
#31
Starscream Away
Above and Beyond
*******
Posts: 4,052
Threads: 213
Joined: Jun 2009
The only game that truly needs it is Mario Sunshine. Anyway, in 8 hours from writing this post (the time is now 1:38PM EST) I'll just go ahead and start the test with the game that has the most votes.
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1
CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked)
GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1)
RAM: Samsung 4GB DDR3-1333










Find
09-20-2012, 06:01 AM
#32
Axxer Offline
Why would I help you?
*******
Posts: 1,078
Threads: 28
Joined: May 2012
This should test the strength of the overall system with Dolphin very well, but I have an idea that will work well for GPU benchmarking:

D3D9, 4x IR, 9x SSAA, and any other GPU intensive enhancements/accuracy changes besides 3d. The game I'm thinking of isn't the most popular (Super Maril Strikers), but I think it has some of the most demanding animations (specifically the super strike; it always gives me a massive slowdown on 4x IR even without other enhancements).

The speed difference is massive.
Desktop:
OS: Windows 7 64 bit
CPU: Intel Core i5 3570K @ 4.4 GHz
GPU: EVGA NVIDIA GeForce GTX 550 Ti (Factory OC'ed)
RAM: 16 GB @ 1600 MHz
Dolphin Revision:3.0, 3.0-784, 3.5, latest 3.5
Find
09-20-2012, 08:01 AM (This post was last modified: 09-20-2012, 08:02 AM by NaturalViolence.)
#33
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
*******
Posts: 9,013
Threads: 24
Joined: Oct 2009
Animations are based on vertex transformations, which don't scale with resolution. What you really want is a game that requires intensive pixel shaders to emulate.

And I wouldn't try 4x IR + 9xSSAA because that could cause some video cards to run out of video ram and crash the application. 4x IR + 4xSSAA or 3x IR + 4xSSAA would be a lot more reasonable. The latter should work on cards with 512MB of video ram without issues.

And while a GPU benchmark would be cool we already did one I think it's more important that we turn this into a cpu oriented benchmark (minimal graphics settings). Considering that we already have some data on GPUs but virtually none on CPUs. Then again this is all up to SS.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
Website Find
09-20-2012, 08:27 AM
#34
Axxer Offline
Why would I help you?
*******
Posts: 1,078
Threads: 28
Joined: May 2012
(09-20-2012, 08:01 AM)NaturalViolence Wrote: Animations are based on vertex transformations, which don't scale with resolution. What you really want is a game that requires intensive pixel shaders to emulate.

And I wouldn't try 4x IR + 9xSSAA because that could cause some video cards to run out of video ram and crash the application. 4x IR + 4xSSAA or 3x IR + 4xSSAA would be a lot more reasonable. The latter should work on cards with 512MB of video ram without issues.

And while a GPU benchmark would be cool we already did one I think it's more important that we turn this into a cpu oriented benchmark (minimal graphics settings). Considering that we already have some data on GPUs but virtually none on CPUs. Then again this is all up to SS.

It's not just an animation; it also introduces a bunch of brightly lit clouds around the character (which I would think means a lot of lighting and shading) and causes my computer to slow to a crawl (like 10 FPS) every time.

But yeah your right on the fact that GPU benchmarking is done for the most part. Although the GPU list you made you have admitted isn't perfect, so it could use some more work if we have time to deal with it.
Desktop:
OS: Windows 7 64 bit
CPU: Intel Core i5 3570K @ 4.4 GHz
GPU: EVGA NVIDIA GeForce GTX 550 Ti (Factory OC'ed)
RAM: 16 GB @ 1600 MHz
Dolphin Revision:3.0, 3.0-784, 3.5, latest 3.5
Find
09-20-2012, 08:44 AM (This post was last modified: 09-20-2012, 08:44 AM by Starscream.)
#35
Starscream Away
Above and Beyond
*******
Posts: 4,052
Threads: 213
Joined: Jun 2009
Closed.

Move on to the actual bench. http://forums.dolphin-emu.org/showthread.php?tid=25339
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1
CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked)
GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1)
RAM: Samsung 4GB DDR3-1333










Find
« Next Oldest | Next Newest »
Pages (4): « Previous 1 2 3 4
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode