After listening to Xenoblade music on main menu more closely, I can confirm it has same issue as Last Story - and solution is the same, too.
It seems "Auto" framelimit is not working correctly with new AX HLE for some reason, and this is not connected to WII games only, I just heard little bit of cracking on ToS too, solved by "Audio" framelimit also.
Also, I am wondering about ToS issue I reported, I see its not added into first post.
Raw audio data seems to be correct, but something is wrong with audio mixer probably.
Is audio mixer a part of AX HLE code ? Or is it part of another dolphin code ?
Could it be something alse or is it mixer's fault ?
It seems "Auto" framelimit is not working correctly with new AX HLE for some reason, and this is not connected to WII games only, I just heard little bit of cracking on ToS too, solved by "Audio" framelimit also.
Also, I am wondering about ToS issue I reported, I see its not added into first post.
Raw audio data seems to be correct, but something is wrong with audio mixer probably.
Is audio mixer a part of AX HLE code ? Or is it part of another dolphin code ?
Could it be something alse or is it mixer's fault ?