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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
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07-13-2018, 06:52 PM
#1
Ninjarider Offline
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Why do the later builds run poorly on my xz2 which has a Snapdragon 845 and runs really well with build 5.01589, I've tried loads of builds from there up to recent ones and the FPS are quite poor in comparison and I've tried adjusting the settings. I found the build I'm using works well because it was recommended from a YouTube channel so it can't just be me!
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07-13-2018, 07:07 PM
#2
JosJuice Offline
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Which games have you tested? Are they all slower on newer builds?
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07-13-2018, 08:38 PM
#3
Ninjarider Offline
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Yeah they seem to be, I've tried Mario sunshine, resident evil remake and 4, Mario kart DD and metroid but they work flawlessly on the older build
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07-13-2018, 11:37 PM
#4
JMC47 Offline
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Try actually completing the games on the old build - it won't work at the performance you're getting.

The new builds use the same automated setting system as desktop builds, meaning that settings required to complete the game (or prevent crashes) are enabled automatically. Some of these features are slower to emulate, but, if you play much of Super Mario Sunshine, you'll quickly realize the game is very broken on the older builds.
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07-14-2018, 03:06 AM
#5
Ninjarider Offline
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To be fair Mario sunshine isn't bad on the new builds but I've got a fair way through some of the other games and they're still running smoothly, one strange thing is metroid run really well apart from the map screen which is by far the least graphically challenging part of the game
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07-14-2018, 03:11 AM
#6
JosJuice Offline
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(07-14-2018, 03:06 AM)Ninjarider Wrote: one strange thing is metroid run really well apart from the map screen which is by far the least graphically challenging part of the game

That it isn't visually complex doesn't necessarily mean that it isn't challenging for the GPU to render Wink

If I recall correctly, the problem is the large number of lines it draws.
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07-14-2018, 04:44 AM
#7
JMC47 Offline
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It requires a geometry shader to do line width on the map.
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07-14-2018, 06:34 AM (This post was last modified: 07-14-2018, 04:57 PM by Ninjarider.)
#8
Ninjarider Offline
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I'm not a techy person at all as you might have guessed!
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07-15-2018, 04:54 AM
#9
Nintonito Offline
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(07-14-2018, 04:44 AM)JMC47 Wrote: It requires a geometry shader to do line width on the map.

Hold on does the actual game call geometry shaders on GameCube hardware? If so that is extremely impressive on part of the GameCube.
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07-15-2018, 04:57 AM
#10
JMC47 Offline
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No no, we just emulated the Line-Width feature with geometry shaders. Sorry fo rbeing confusing.
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