Hi, i got a little problem when compiling ubershaders in OpenGL, for every three seconds, the remaining timer delays 3 minutes.
Example
Compiling shaders
Elapsed time: 00:15 Elapsed time: 00:18
>>
Remaining time: 15:00 Remaining time: 18:00
Direct3D works okay, only lasts around 15 seconds.
Tested on New Super Mario Bros. Wii.
Using latest revision, 5.0-4992.
Hardware info on my profile (It's kind of low end).
Example
Compiling shaders
Elapsed time: 00:15 Elapsed time: 00:18
>>
Remaining time: 15:00 Remaining time: 18:00
Direct3D works okay, only lasts around 15 seconds.
Tested on New Super Mario Bros. Wii.
Using latest revision, 5.0-4992.
Hardware info on my profile (It's kind of low end).