(10-13-2016, 08:00 AM)Super David Wrote: Try playing Wii Play with single core. That should fix the problem.
Yeah, it's not really a problem though, mostly interesting how it's not causing a desynch even though it seems like more than a graphical thing since it loads different eyes and stuff. Well, it might still just be a graphical thing, I don't really know.
Also, I tried the games that had wiimote problems some more, starting with deleting the user folders. Interestingly, even with a regular build, netplay crashed on startup when I tried putting wiimotes with a completely default setup, without copying over any user folder between the 2 instances. The user folders should be the exact same, the only thing I did on both was set the rom folder. After copying the first user folder to the second, it stopped crashing and had the regular wiimote problems with slow downs, wiimote 2 disconnecting, etc. I can't really make sense of this. Actually, it was making so little sense that I did the same thing again to make sure and it didn't crash this time, I might have made a mistake the first time or maybe user folders sometimes have something wrong/different in them by default. Either way it's better to always share the Wii and Cache folders, and probably all the rest too the first time you netplay with someone, although I don't know if that new nand root path setting can mess everything up. Why is that a thing.
And I confirmed that the desynch messages that I thought were only on your build at first do happen on regular build too.
