(10-12-2016, 10:08 AM)Super David Wrote: I really don't know what was going on with iconv.h, but I must have been having trouble with something which is why I was messing with it. Keep in mind I know virtually nothing about programming. In this thread, JosJuice did not say to force use_dummy to false, unless that is the same thing as "g_want_determinism". I fixed line 46 of nandpaths.cpp as you suggested, so everything should be working for the most part. https://github.com/SuperDavid2/dolphin/commit/89e461a1a17da02d1da4a41738c13aef7ae380bc
Hopefully at this point it will be all right for me to post the one I just built based on that fix to nandpaths.cpp. I really can't say everything works perfectly because I haven't tested it enough. I mainly tried Wii Play (with my Miis) and Sonic Riders Zero Gravity.
It wasn't the author of this topic who wanted the build. Does he have to make one?
The build is definitely not working like before saves were removed, most games give an error about corrupted saves and desynch right away. It's probably not as simple as telling the code to do the same as if it was offline after all. I might look into how it was in old builds, or more probably just wait until someone who actually knows anything about this decides to work on implementing netplay nand synching correctly.
