(10-04-2016, 05:57 AM)Super David Wrote: Thanks. That does work, although I haven't yet tested it online with someone else. I noticed that the change to the source code causes the emulator to not attempt to save a replay file when you close the game. I can still get a replay from saving a state before I close the game, but it would be better if it was like before. Do you know of a way I could fix it?
Would you mind sharing your build? I'm very interested in this.
Having played multiple hundreds of hours of wii netplay without desynch while sharing saves, I'm not sold on the idea that it was unstable even if you had it set up correctly. Maybe unknown factors were more likely to come into effect, and maybe it wasn't the same for all games, but I know for sure that it was possible to have completely stable wii netplay with saves/NAND.
