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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Netplay Wii Saves Build?
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Netplay Wii Saves Build?
10-04-2016, 03:35 AM
#11
JosJuice Offline
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(10-04-2016, 02:45 AM)leolam Wrote: Won't this make it more likely to desync, though?

Of course.
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10-04-2016, 05:57 AM
#12
Super David Offline
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Thanks. That does work, although I haven't yet tested it online with someone else. I noticed that the change to the source code causes the emulator to not attempt to save a replay file when you close the game. I can still get a replay from saving a state before I close the game, but it would be better if it was like before. Do you know of a way I could fix it?
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10-10-2016, 10:34 PM (This post was last modified: 10-10-2016, 10:36 PM by tamix. Edit Reason: this quote feature is terrible )
#13
tamix Offline
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(10-04-2016, 05:57 AM)Super David Wrote: Thanks. That does work, although I haven't yet tested it online with someone else. I noticed that the change to the source code causes the emulator to not attempt to save a replay file when you close the game. I can still get a replay from saving a state before I close the game, but it would be better if it was like before. Do you know of a way I could fix it?

Would you mind sharing your build? I'm very interested in this.

Having played multiple hundreds of hours of wii netplay without desynch while sharing saves, I'm not sold on the idea that it was unstable even if you had it set up correctly. Maybe unknown factors were more likely to come into effect, and maybe it wasn't the same for all games, but I know for sure that it was possible to have completely stable wii netplay with saves/NAND.
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10-11-2016, 05:54 AM
#14
Super David Offline
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I would need to know how to go about that without breaking the forum rules. If I was allowed to send you a private message with a link, that would be easier for me than the whole source code sharing thing, but I want to know if that's all right before doing it. I also want to mention that while this build does work for me on netplay, there seems to be something new that causes a desync in the Wii folder that wasn't a problem on 6502, but I haven't spent much time figuring out what it is yet. As for your comment about it not being unstable, I would agree with that for the most part, but even if things aren't completely perfect, I think that there should be an optional "use at your own risk" checkbox that lets you enable Wii saves in netplay.
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10-11-2016, 10:05 AM
#15
Craftyawesome Offline
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AFAIK as long as you post the souce code too you don't even need to pm.
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10-11-2016, 12:25 PM
#16
Super David Offline
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When you say "post the source code", you do mean just the individual files that I changed, right? It would be a bit of a pain to post the whole thing.
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10-11-2016, 03:25 PM
#17
leolam Offline
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You can simply include a link to your repository.
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10-11-2016, 06:12 PM
#18
Super David Offline
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I actually don't really know the steps to do that. Perhaps someone could explain it. I created a commit, and right now, where it says outgoing commits, I could click "push", but I don't know if that's even close to what I'm supposed to be doing.
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10-11-2016, 09:16 PM
#19
tamix Offline
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Having a checkbox on the netplay window before starting the game that lets you enable saves does seem to be the best option instead of disabling them completely. Which is why I was wondering if there was some technical reason in development against that.

Are there really rules for posting custom builds? Regardless I'm sure posting the changed files would be fine, I'd like to look at them too. I tried compiling a version myself but I'm missing some windows SDK and whatnot and I'm highly doubtful I would do it correctly anyway.
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10-12-2016, 01:32 AM
#20
leolam Offline
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(10-11-2016, 06:12 PM)Super David Wrote: I actually don't really know the steps to do that. Perhaps someone could explain it. I created a commit, and right now, where it says outgoing commits, I could click "push", but I don't know if that's even close to what I'm supposed to be doing.

Yes, just push your commit and then link to your Git repository.
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