Has there been any progress on making this a bit more stable? I would like to play a Wii game with my friends living across the country but it would be a bummer to lose our progress after each session.
Netplay Wii Saves Build?
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01-16-2017, 01:42 AM
01-16-2017, 02:20 AM
(This post was last modified: 01-16-2017, 04:47 AM by Craftyawesome.
Edit Reason: oops
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Pull request https://github.com/dolphin-emu/dolphin/pull/4546
Windows download https://dl.dolphin-emu.org/prs/pr-4546-d...est-x64.7z 01-16-2017, 02:24 AM
(01-16-2017, 02:20 AM)Craftyawesome Wrote: Pull request https://github.com/dolphin-emu/dolphin/pull/4651 No. That's not 4546. 01-16-2017, 02:56 AM
Ahh I think I found it. The pull request is https://github.com/dolphin-emu/dolphin/pull/4546 for those interested.
JosJuice, Since it sounds like you've worked on this a little bit, could you explain to what extent this build solves the Wii saves issue on netplay? 01-16-2017, 03:01 AM
(01-16-2017, 02:56 AM)kidkilla Wrote: JosJuice, Since a while ago (4.0-6512, I think?), Dolphin has created a new temporary NAND each time you start a new netplay session, so none of your save data or other files would be in the NAND used by the netplay session. This was done to avoid desyncs. PR 4546 will copy the save files for the launched game (but not any other files) to the temporary netplay NAND when it's created. 01-16-2017, 03:04 AM
(01-16-2017, 03:01 AM)JosJuice Wrote: Since a while ago (4.0-6512, I think?), Dolphin has created a new temporary NAND each time you start a new netplay session, so none of your save data or other files would be in the NAND used by the netplay session. This was done to avoid desyncs. PR 4546 will copy the save files for the launched game (but not any other files) to the temporary netplay NAND when it's created. Oh wow that sounds pretty useful. Does it seem to work pretty reliably? And if so, will it eventually make its way into the master branch? 01-17-2017, 01:09 PM
(01-16-2017, 03:01 AM)JosJuice Wrote: Since a while ago (4.0-6512, I think?), Dolphin has created a new temporary NAND each time you start a new netplay session, so none of your save data or other files would be in the NAND used by the netplay session. This was done to avoid desyncs. PR 4546 will copy the save files for the launched game (but not any other files) to the temporary netplay NAND when it's created.So, because only the save file is copied, Miis won't work online currently? I was able to get save files to work online with this build but not the Miis. 01-17-2017, 03:46 PM
That seems to be a reasonable explanation. It wouldn't really be feasible to sync the entire NAND every time; there's just no way that would be sustainable.
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