(05-31-2012, 05:34 AM)Billiard26 Wrote: Have you tried DSP LLE?
Hi Billiard26. As in Mather of fact, i am right now testing it, my friend just finished the dump of the files from his console (i can't dump mines don't know why), and i have some VERY interesting results. It appears that now, ALL games can sync in dual core perfectly using DSP LLE, BUT, one problem still remains, doesn't Mather the PAD buffer i use, of if i use single core / dual core / HLE / LLE: Sometimes, the keys aren't delivered correctly, making a desync due to the keys not being delivered in time / applied correctly (i don't really know what happens).
This picture i posted before, shows the exact problem: http://imageshack.us/photo/my-images/819...24455.jpg/
Player One Pressed Boost, but all other machines didn't reacted.
I mean, i don't really know if this can be caused by any other thing but, it could be just a simple bug in the netplay / dolphin itself?
By the way, i guess that HLE is well, totally unreliable for netplay after all unlike i've read somewhere. It can make the game go nuts, even in Single Core mode.
Again, thank you for your time reading this gigantic posts
EDIT:
Just some more findings! I think it's actually the throttling Netplay uses to keep them synced the cause! I forced one of my dolphins to slow down, by opening other applications, and the desync shortly after occurred. The problem is that when the game can't reach full speed, the pads aren't being delivered correctly, thats at least what it's looking like. Any small disturbance to dolphin can make the game desync due to that.
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