My friend and I can both run brawl at 60 FPS without a problem without netplay. I understand that disabling dual core takes some of the speed away, but it's unbearable. We both have the same settings. These are my settings: http://imgur.com/a/dkWjG. Anything that I can do to speed things up?
Netplay help
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07-31-2013, 02:21 PM
Nope, one of your computers is just aren't strong enough. Brawl is a very light game for Dolphin, so if you can't run THAT at fullspeed, your computer must be pretty old. If one computer can run fullspeed and the other can't, they'll be be brought down. Can both computers run brawl on single core?
There is some good news though. Try using dual core. JMC47, the smash brothers netplay guy, has recently told me that some games do sync in dual core. Apparently Brawl is one of them. I'm not sure though, so you'll need to be careful, but it's worth a try. Also, for next time: Snipping Tool. Please use this. AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
07-31-2013, 03:09 PM
(07-31-2013, 02:21 PM)MaJoR Wrote: Nope, one of your computers is just aren't strong enough. Brawl is a very light game for Dolphin, so if you can't run THAT at fullspeed, your computer must be pretty old. If one computer can run fullspeed and the other can't, they'll be be brought down. Can both computers run brawl on single core? (07-31-2013, 02:21 PM)MaJoR Wrote: We just kept Desyncing when we used Dual core. His specs are a lot lower than mine :/. He can run with 60 fps on dual core but single is another story. 08-01-2013, 03:39 AM
Wii games are a total pain to make sync. If you want to use dualcore or single-core on a Wii-game, you pretty much have to extract a fresh dolphin with absolutely no modification, saves, or anything and use that. If you use a savefile, you both have to import the same save file and nothing more. After one run, there's no guarantee that it'll sync again, even on single core.
Netplay is an experimental feature that requires single core to work properly in most cases. While you can sync in Brawl for a time with dualcore, it won't last forever, and one hiccup in the emulator can cause you to lose sync. If single core is too slow, too bad. You're trying to make a Gamecube/Wii emulator play over the internet and sync in ways not intended by the actual game/console. If it's close to full speed, you can try using a faster build for netplay (1301) or turning on hacked buffer upload on OpenGL with a nVidia card (is faster than D3D9 for me in Melee and Brawl.) Long story short: Go play Melee; it actually works. |
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