My friend and I plan on playing some single player games together over netplay (one of us plays, the other watches), and earlier today we tried Eternal Darkness for the first time. After having no problems connecting, we realized that my friend (who wasn't playing at the time) had a good 15 second delay (whatever I did showed up about 15 seconds later for him). Everything was still synced, it was just he had that delay. What I'm assuming is that since I didn't set any controllers for him in the netplay window, that he had a delay to not have any impact on the people that could've been playing (could be wrong here, but it's the only thing I could think of why that delay was there, makes some sense when thinking about it because spectators don't play and don't have any impact on the game whatsoever). We fixed this by just restarting everything. Any reason why this happend? or is it what I thought it was? Also, we're not sure if his game just started late.
Other than that, we did have one desync after playing about 10 minutes after fixing that delay above. The buffer was set to 10 I believe (we only live 10 minutes apart, ~25ms ping) so I'm sure it could be set to lower if we wanted. We were both using 4.0.2 with the recommended settings for netplay either disabled or enabled. Is there anyway to prevent this in the future, or is it just a random occurrence that may or may not happen again?
Other than that, we did have one desync after playing about 10 minutes after fixing that delay above. The buffer was set to 10 I believe (we only live 10 minutes apart, ~25ms ping) so I'm sure it could be set to lower if we wanted. We were both using 4.0.2 with the recommended settings for netplay either disabled or enabled. Is there anyway to prevent this in the future, or is it just a random occurrence that may or may not happen again?