Everyone grossly overestimates how demanding Xenoblade Chronicles is in Dolphin. Ever since delroth changed the HLE code for Wii AX microcode games (thus negating the need for LLE) you don't need beastly hardware to run this game most of the time. This game can be GPU intensive (especially at higher IRs) but for the most part, the only areas that really stress the CPU seem to be when a lot of enemies are on screen (especially when Colony 9 gets attacked in the beginning). For the most part, even average hardware can reasonably run this game. Even though the AMD FX 6100 is fairly weak for Dolphin, it constitutes "average" enough with an OC to 3.8GHz.
@Yoan - About those slowdowns, those are pretty normal on most systems. I used to get them, even though I had OC'ed to 3.8GHz (and an i5-2500K at 3.8GHz is significantly faster than an AMD FX 6100 at 3.8GHz). For some reason or another, this game is very picky about your framelimit options. For me, some settings produced zero lag during combat, but made the battle voices 1.5x as fast (like I was fast-forwarding or something), others increased the lag significantly (down to 20 FPS
), and others made VSync unusably slow. Personally, the best combination I've found was setting the Framelimit to Auto and unchecking Limit by FPS; that totally eliminated all noticeable slowdowns during any part of game. Now I'm running it at a constant 30 FPS, with infrequent dips to 29 and 28 at the worst. Try that, and if it doesn't work, fiddle around with it as necessary.
@Yoan - About those slowdowns, those are pretty normal on most systems. I used to get them, even though I had OC'ed to 3.8GHz (and an i5-2500K at 3.8GHz is significantly faster than an AMD FX 6100 at 3.8GHz). For some reason or another, this game is very picky about your framelimit options. For me, some settings produced zero lag during combat, but made the battle voices 1.5x as fast (like I was fast-forwarding or something), others increased the lag significantly (down to 20 FPS
), and others made VSync unusably slow. Personally, the best combination I've found was setting the Framelimit to Auto and unchecking Limit by FPS; that totally eliminated all noticeable slowdowns during any part of game. Now I'm running it at a constant 30 FPS, with infrequent dips to 29 and 28 at the worst. Try that, and if it doesn't work, fiddle around with it as necessary.
