I was trying the other day to create a patch that can let you choose the cpu engine (Jit, Jitil, interpreter and maybe even have the capability to use the rumored new recompiler in the future, it would be handy).
The core properties settings use all wxCheckBox, so at the beginning i thought of using it to enable Jitil at least but that didn't seem to work. Wxradiobox of cpu engine used 3 values (0 for interpreter,1 for jit and 2 for Jitil) while wxcheckbox used 2 (0 and 1). So i tried to use a dropbox instead, yet i got plenty of errors in the end, along that cpuengine is of a different type. So my question basically is if i need to use a radiobox in the game properties to make a cpu engine choice in the game properties to work or if i am doing something else wrong and not even bother?
The core properties settings use all wxCheckBox, so at the beginning i thought of using it to enable Jitil at least but that didn't seem to work. Wxradiobox of cpu engine used 3 values (0 for interpreter,1 for jit and 2 for Jitil) while wxcheckbox used 2 (0 and 1). So i tried to use a dropbox instead, yet i got plenty of errors in the end, along that cpuengine is of a different type. So my question basically is if i need to use a radiobox in the game properties to make a cpu engine choice in the game properties to work or if i am doing something else wrong and not even bother?