Build is already in the OP...? >>;
Also, er, I haven't overclocked yet, just enabled intel turbo boost. It allows me to run Galaxy just fine so(with minor fps/audio issues) >_>;
As for Last Story...I may or may not be a dumbass. I assumed the speed I was getting was normal/full...nope. When playing in fullscreen I get anywhere between 19 to 26 FPS, and that's without any graphical enhancements at all.
Settings used for Last Story:
Wiki recommendations + HLE audio(XAudio2, framelimit on auto)
Also when running Last Story all my cores are running at about 3600 MHz, while with Crystal Bearers they seem to go higher and the game still struggles.
EDIT:
Should probably mention I am running on OpenGL as that seems to run faster for me.
EDIT2:
I...I feel utterly confused here. I changed my settings on a whim after referring a Crystal Bearers youtube video and...well, it's running pretty damn smooth now.
Changes done:
Framelimit set to 60 instead of Auto
OpenGL to DirectX 11
EFB Copies set to texture(It was on RAM for Crystal Bearers as that's what the wiki page seemed to indicate was needed, changing to texture hasn't had any noticeable difference for me.)
Metroid also seems to be running well with next to no audio issues, though I notice that trying to run Corruption results in a crash every time, no idea why.
Last Story is the same case, better than before but definitely not full speed(with RAM BTW, not Texture)
I am weirded out since I could've sworn OpenGL ran better before...apparently changing frame limit gave a boost to X11 @_@
Also, er, I haven't overclocked yet, just enabled intel turbo boost. It allows me to run Galaxy just fine so(with minor fps/audio issues) >_>;
As for Last Story...I may or may not be a dumbass. I assumed the speed I was getting was normal/full...nope. When playing in fullscreen I get anywhere between 19 to 26 FPS, and that's without any graphical enhancements at all.
Settings used for Last Story:
Wiki recommendations + HLE audio(XAudio2, framelimit on auto)
Also when running Last Story all my cores are running at about 3600 MHz, while with Crystal Bearers they seem to go higher and the game still struggles.
EDIT:
Should probably mention I am running on OpenGL as that seems to run faster for me.
EDIT2:
I...I feel utterly confused here. I changed my settings on a whim after referring a Crystal Bearers youtube video and...well, it's running pretty damn smooth now.
Changes done:
Framelimit set to 60 instead of Auto
OpenGL to DirectX 11
EFB Copies set to texture(It was on RAM for Crystal Bearers as that's what the wiki page seemed to indicate was needed, changing to texture hasn't had any noticeable difference for me.)
Metroid also seems to be running well with next to no audio issues, though I notice that trying to run Corruption results in a crash every time, no idea why.
Last Story is the same case, better than before but definitely not full speed(with RAM BTW, not Texture)
I am weirded out since I could've sworn OpenGL ran better before...apparently changing frame limit gave a boost to X11 @_@
