Sorry if this has been up before, couldn't find anything.
So I was just playing the VC version of Mario 64 and I'm using a Gamecube Wavebird controller with the official Nintendo adapter installed with zadig and while it's working fine there's something off about the deadzone range somehow, it's very noticeable in for instance Mario's movement, it's crazy hard to walk on narrow planks, walking up to a sign to read it. The gap from when he sneaks to when he runs is very small. And in Ocarina Of Time it's almost impossible to aim with either the bow or the hookshot, it goes from barely any movement at all to wobble all over the place.
I haven't played a real N64 in a long time, but I do recall it being much better. This may not be a problem with either my controller, adapter or Dolphin, it might just be the emulation (twice) of the games not properly translated from N64 to the gamecube controller, but I'm hoping there's something that can be done? Since i have real Wii i will try that as well, to see if it's the same.
So I was just playing the VC version of Mario 64 and I'm using a Gamecube Wavebird controller with the official Nintendo adapter installed with zadig and while it's working fine there's something off about the deadzone range somehow, it's very noticeable in for instance Mario's movement, it's crazy hard to walk on narrow planks, walking up to a sign to read it. The gap from when he sneaks to when he runs is very small. And in Ocarina Of Time it's almost impossible to aim with either the bow or the hookshot, it goes from barely any movement at all to wobble all over the place.
I haven't played a real N64 in a long time, but I do recall it being much better. This may not be a problem with either my controller, adapter or Dolphin, it might just be the emulation (twice) of the games not properly translated from N64 to the gamecube controller, but I'm hoping there's something that can be done? Since i have real Wii i will try that as well, to see if it's the same.